Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
GM inspiration for session zero
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arkwright" data-source="post: 8080826" data-attributes="member: 6925177"><p>Good morning. </p><p></p><p>I'd say your players not bothering to read through the player's guide is both curse and boon; on the one hand it's bad they're not invested enough for some light reading, on the other hand there are a fair few elements in the guide that don't come up in the actual AP.</p><p></p><p>You might want to do prequel missions based on what character theme your players are interested in. Yerasol Veterans get to skirmish on Axis Island, gunsmiths might shoot malice beasts from atop the Avery Coast Express, Vekeshi Mystics could pay a visit to Thistle Palace, etc.</p><p></p><p>Alternatively, just run Bonds of Forced Faith. It's set in the past, but it does a pretty good job setting up future setting elements.</p><p></p><p>I'd suggest trying to 'show, not tell'; meaning don't have the players witness something, but get them actively involved. Maybe they need to escort and assist the Great Hunt, maybe they need to protect a debate from radical criminal nihilist demagogues.</p><p></p><p>Given that you will be running in a year, I would hesitantly suggest that you should not try and increase player knowledge, but player investment. Help them build characters they really want to play, make them really want to be RHC constables by getting them invested in Flint, talk about a few of the grander set-pieces and setting concepts to get them really interested in changing the setting for the better. Easier said than done, of course.</p><p></p><p>Best of luck. Do post more questions when you have them.</p></blockquote><p></p>
[QUOTE="arkwright, post: 8080826, member: 6925177"] Good morning. I'd say your players not bothering to read through the player's guide is both curse and boon; on the one hand it's bad they're not invested enough for some light reading, on the other hand there are a fair few elements in the guide that don't come up in the actual AP. You might want to do prequel missions based on what character theme your players are interested in. Yerasol Veterans get to skirmish on Axis Island, gunsmiths might shoot malice beasts from atop the Avery Coast Express, Vekeshi Mystics could pay a visit to Thistle Palace, etc. Alternatively, just run Bonds of Forced Faith. It's set in the past, but it does a pretty good job setting up future setting elements. I'd suggest trying to 'show, not tell'; meaning don't have the players witness something, but get them actively involved. Maybe they need to escort and assist the Great Hunt, maybe they need to protect a debate from radical criminal nihilist demagogues. Given that you will be running in a year, I would hesitantly suggest that you should not try and increase player knowledge, but player investment. Help them build characters they really want to play, make them really want to be RHC constables by getting them invested in Flint, talk about a few of the grander set-pieces and setting concepts to get them really interested in changing the setting for the better. Easier said than done, of course. Best of luck. Do post more questions when you have them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
GM inspiration for session zero
Top