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GMing for Only 1 Player [+Tips?]
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<blockquote data-quote="Zhaleskra" data-source="post: 6429530" data-attributes="member: 20544"><p>Dogs can't roll dice as well as cats. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Looking harder could also help. Until I posted one of my first recruitment ads, other than the GURPS group I used to be part of, I didn't realize how many RPG gamers there were in my town. Once I had, interest exploded. None of these groups have formed yet.</p><p></p><p>As the coffee shop owner said, part of the problem was that no one had set a schedule. Next run of my recruitment ad, I put a potential schedule on it. Life got in the way for some people, but the interest is definitely there. I will be posting another ad today with a different setup time, and another ad tomorrow (one of the locations I'm posting is not open on Sundays).</p><p></p><p>Well, you'll definitely need to pair down combat encounters unless the player is running multiple characters. That's been an option since forever as far as I know. Other than that, go slow, I guess?</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 6429530, member: 20544"] Dogs can't roll dice as well as cats. :-) Looking harder could also help. Until I posted one of my first recruitment ads, other than the GURPS group I used to be part of, I didn't realize how many RPG gamers there were in my town. Once I had, interest exploded. None of these groups have formed yet. As the coffee shop owner said, part of the problem was that no one had set a schedule. Next run of my recruitment ad, I put a potential schedule on it. Life got in the way for some people, but the interest is definitely there. I will be posting another ad today with a different setup time, and another ad tomorrow (one of the locations I'm posting is not open on Sundays). Well, you'll definitely need to pair down combat encounters unless the player is running multiple characters. That's been an option since forever as far as I know. Other than that, go slow, I guess? [/QUOTE]
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