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GMing with Joy: How to Run a Year Long Campaign
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<blockquote data-quote="GuardianLurker" data-source="post: 9233840" data-attributes="member: 786"><p>[USER=90374]@payn[/USER] And again I learn things!</p><p></p><p>I thought all of the APs these days were published as single (or at the very least very few) books. I wasn't aware that they were being published in smaller parts. That would also bring it much closer to "adapting a standalone". </p><p></p><p>Also your comment about "kit"/"dungeon" is kind of what I'm alluding to - if you're used to fully pre-built adventures, running into a sandbox is a bit jarring, and a lot more effort on the GMs part than expected. Even if you're used to rolling and adapting your own adventures, transitioning from a top-down/GM-driven/non-sandbox campaign to a bottom-up/player-driven/sandbox is a big adjustment.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 9233840, member: 786"] [USER=90374]@payn[/USER] And again I learn things! I thought all of the APs these days were published as single (or at the very least very few) books. I wasn't aware that they were being published in smaller parts. That would also bring it much closer to "adapting a standalone". Also your comment about "kit"/"dungeon" is kind of what I'm alluding to - if you're used to fully pre-built adventures, running into a sandbox is a bit jarring, and a lot more effort on the GMs part than expected. Even if you're used to rolling and adapting your own adventures, transitioning from a top-down/GM-driven/non-sandbox campaign to a bottom-up/player-driven/sandbox is a big adjustment. [/QUOTE]
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