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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 6011026" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>CONSTITUTION</strong></span></p><p></p><p></p><p></p><p></p><p>When creating characters using the default method of 4d6, drop lowest, arrange to taste, we sometimes get on a bad rolling streak and end up with some lower than average scores. For example, I just rolled up a Cimmerian for my game, and I ended up with these totals: 14, 8, 14, 13, 11, 8. I actually ended up with a pretty interesting character (I'll post him later in the thread), but when designing him, I had some challenges.</p><p></p><p>Cimmerians are one of the few races to feature attribute modifications. They gain +2 STR but suffer +2 INT. Given this, I statted my character like this:</p><p></p><p>STR 14 +2 racial = 16</p><p>DEX 14</p><p>CON 8</p><p>INT 13 -2 racial = 11</p><p>WIS 11</p><p>CHR 7</p><p></p><p>Why'd I put the low number, with the -1 modifier, to represent the character's CON? I did this for a number of reasons. As a Barbarian, STR and DEX are quite important for his fighting and defensive skills. WIS is important to cover important skills, like Surivial. And INT is important to provide the character with skill points.</p><p></p><p>That only leaves CON and CHR, both of which are quite useful to the character. But, if I put the "8" in CON, I knew I could make up for the -1 HP penalty by giving the character the Toughness Feat. With that Feat, it's as if the character had no penalty at all. And CON only governs the Concentration skill, which I think this barbarian can live without.</p><p></p><p>Now, CON is also important to the Fort Save, which is used when Massive Damage is applied. I didn't do it, but for the character's second Feat (bonus Feat at 1st level for favored racial class), a player might consider the Great Fortitude Feat.</p><p></p><p>Later on, the character may improve CON at 4th level and again at 6th as the character's stats improve normally.</p><p></p><p>The point being: If you've got a few low scores to assign when creating a character, you might consider putting one of them into CON (as low as "8") then side-stepping the CON penalty to hit points by using the Toughness Feat.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6011026, member: 92305"] [COLOR=#0000ff][B]CONSTITUTION[/B][/COLOR] When creating characters using the default method of 4d6, drop lowest, arrange to taste, we sometimes get on a bad rolling streak and end up with some lower than average scores. For example, I just rolled up a Cimmerian for my game, and I ended up with these totals: 14, 8, 14, 13, 11, 8. I actually ended up with a pretty interesting character (I'll post him later in the thread), but when designing him, I had some challenges. Cimmerians are one of the few races to feature attribute modifications. They gain +2 STR but suffer +2 INT. Given this, I statted my character like this: STR 14 +2 racial = 16 DEX 14 CON 8 INT 13 -2 racial = 11 WIS 11 CHR 7 Why'd I put the low number, with the -1 modifier, to represent the character's CON? I did this for a number of reasons. As a Barbarian, STR and DEX are quite important for his fighting and defensive skills. WIS is important to cover important skills, like Surivial. And INT is important to provide the character with skill points. That only leaves CON and CHR, both of which are quite useful to the character. But, if I put the "8" in CON, I knew I could make up for the -1 HP penalty by giving the character the Toughness Feat. With that Feat, it's as if the character had no penalty at all. And CON only governs the Concentration skill, which I think this barbarian can live without. Now, CON is also important to the Fort Save, which is used when Massive Damage is applied. I didn't do it, but for the character's second Feat (bonus Feat at 1st level for favored racial class), a player might consider the Great Fortitude Feat. Later on, the character may improve CON at 4th level and again at 6th as the character's stats improve normally. The point being: If you've got a few low scores to assign when creating a character, you might consider putting one of them into CON (as low as "8") then side-stepping the CON penalty to hit points by using the Toughness Feat. [/QUOTE]
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