Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6011035" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Primitive Dagger made from Deer Antler</strong></span></p><p></p><p></p><p>New weapons for your game: Allow your players to create weapons, especially when the characters are in a pinch, from things that they have available in their environment. A creative use of the rules would be to take the normal weaponsmithing procedure, using the <strong>Survival</strong> skill instead of the normal associated Craft skill. Taking a deer's antler, cutting off a piece easily held, and sharpening the point would qualify as an <strong>Improvised Dagger</strong> (see pg. 144 of the 2E Rulebook, under Improvised Weapons). As such, the character would be considered non-proficient in its use (-4 attack and -1 to Parry Defense). In addition, the weapon would be considered primitive and subject to the rules on pg. 152 and 154 of the 2E core rulebook.</p><p></p><p><img src="http://art.missouristate.edu/arthist/IMAGES1/Ex2Photo69.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>A true craftsman, such as a character with ranks in <strong>Craft (weaponsmith)</strong>, could use the substandard materials (in this case, a deer's antler) to make <strong>primitive weapons</strong> using the normal weapon creation rules. Below is a picture of a dagger made by a weaponsmith, carved from a deer's antler. Note that although this weapon would not be considered an Improvised Weapon, it is still subject to the Primtive Weapon Quality rules.</p><p></p><p><img src="http://scodpub.files.wordpress.com/2010/01/antler-dagger.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>A dagger does damage via its point. For a knife, with an edge, harder materials are needed. A similar process to the above can be used to create primitive knives in the game. Of course, these would all be considered Primitive Quality weapons, subject to those special rules.</p><p></p><p><img src="http://www.3riversarchery.com/images/medium/6610.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p><img src="http://greatbasinart.com/knives/knife-deer-leg-bone-8.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6011035, member: 92305"] [COLOR=#0000ff][B]Primitive Dagger made from Deer Antler[/B][/COLOR] New weapons for your game: Allow your players to create weapons, especially when the characters are in a pinch, from things that they have available in their environment. A creative use of the rules would be to take the normal weaponsmithing procedure, using the [B]Survival[/B] skill instead of the normal associated Craft skill. Taking a deer's antler, cutting off a piece easily held, and sharpening the point would qualify as an [B]Improvised Dagger[/B] (see pg. 144 of the 2E Rulebook, under Improvised Weapons). As such, the character would be considered non-proficient in its use (-4 attack and -1 to Parry Defense). In addition, the weapon would be considered primitive and subject to the rules on pg. 152 and 154 of the 2E core rulebook. [IMG]http://art.missouristate.edu/arthist/IMAGES1/Ex2Photo69.JPG[/IMG] A true craftsman, such as a character with ranks in [B]Craft (weaponsmith)[/B], could use the substandard materials (in this case, a deer's antler) to make [B]primitive weapons[/B] using the normal weapon creation rules. Below is a picture of a dagger made by a weaponsmith, carved from a deer's antler. Note that although this weapon would not be considered an Improvised Weapon, it is still subject to the Primtive Weapon Quality rules. [IMG]http://scodpub.files.wordpress.com/2010/01/antler-dagger.jpg[/IMG] A dagger does damage via its point. For a knife, with an edge, harder materials are needed. A similar process to the above can be used to create primitive knives in the game. Of course, these would all be considered Primitive Quality weapons, subject to those special rules. [IMG]http://www.3riversarchery.com/images/medium/6610.jpg[/IMG] [IMG]http://greatbasinart.com/knives/knife-deer-leg-bone-8.jpg[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top