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<blockquote data-quote="Water Bob" data-source="post: 6011048" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Razor's Edge</strong></span></p><p></p><p></p><p></p><p>Razor's Edge is an often overlooked rule that a player can rely upon in this often magic-less game. Where, in standard D&D, bonuses are obtained usually through the use of magic, in this game, bonuses are derrived by less magical, more realisic ways.</p><p></p><p>The Razor's Edge rule can be found in the <strong>Free Companies</strong> or <strong>Tito's Trading Post</strong> books under the description of the Sharpening Stone or Sharpening Wheel. What the rule says is that, if a character takes the time to hone his blade with a fine grained stone, over an hour's time, smothing over nicks in the blade, then the weapon is given a "razor's edge". In order to obtain the razor's edge, a DC 20 Craft (weaponsmith) skill check must be passed, one roll per hour honing the weapon. If successful, the razor's edge provides a +1 Critical Threat range for the weapon. The razor's edge is lost after it's first hit in combat.</p><p></p><p>For example, Critical Threat Range on a Broadsword is 19-20. But if the honed with a whet stone for an hour, and the check is passed, the broadsword is considered to have a razor's edge and a Critical Threat Range of 18-20 until the weapon's first hit is made in combat.</p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #0000ff"><strong>- Variant -</strong></span></p><p></p><p>I think the rule, as written, is fair. I like the rule because it encourages characters to carry a sharpening stone and gives them a real in-game benefit to using the stone correctly. This rule also rewards those characters with ranks in weaponsmithing (that sometimes go wasted as the character adventures away from the forge). When dealing with large armed forces, the rule can apply to large numbers of troops, making a Sharpening Wheel an important piece of support equipment.</p><p></p><p>A variant to this rule would be to allow the razor's edge to remain on the weapon until the first Critical Threat Check is made or the combat ends. Thus, if a combat encounter ensues, and no Critical Threat Checks are made with the weapon, it is not longer considered to have a razor's edge. Or, if a check is made to see if a Critical Hit has been scored, the razor's edge expires with that first Critical Check, regardless of its success.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6011048, member: 92305"] [COLOR=#0000ff][B]Razor's Edge[/B][/COLOR] Razor's Edge is an often overlooked rule that a player can rely upon in this often magic-less game. Where, in standard D&D, bonuses are obtained usually through the use of magic, in this game, bonuses are derrived by less magical, more realisic ways. The Razor's Edge rule can be found in the [B]Free Companies[/B] or [B]Tito's Trading Post[/B] books under the description of the Sharpening Stone or Sharpening Wheel. What the rule says is that, if a character takes the time to hone his blade with a fine grained stone, over an hour's time, smothing over nicks in the blade, then the weapon is given a "razor's edge". In order to obtain the razor's edge, a DC 20 Craft (weaponsmith) skill check must be passed, one roll per hour honing the weapon. If successful, the razor's edge provides a +1 Critical Threat range for the weapon. The razor's edge is lost after it's first hit in combat. For example, Critical Threat Range on a Broadsword is 19-20. But if the honed with a whet stone for an hour, and the check is passed, the broadsword is considered to have a razor's edge and a Critical Threat Range of 18-20 until the weapon's first hit is made in combat. [COLOR=#0000ff][B]- Variant -[/B][/COLOR] I think the rule, as written, is fair. I like the rule because it encourages characters to carry a sharpening stone and gives them a real in-game benefit to using the stone correctly. This rule also rewards those characters with ranks in weaponsmithing (that sometimes go wasted as the character adventures away from the forge). When dealing with large armed forces, the rule can apply to large numbers of troops, making a Sharpening Wheel an important piece of support equipment. A variant to this rule would be to allow the razor's edge to remain on the weapon until the first Critical Threat Check is made or the combat ends. Thus, if a combat encounter ensues, and no Critical Threat Checks are made with the weapon, it is not longer considered to have a razor's edge. Or, if a check is made to see if a Critical Hit has been scored, the razor's edge expires with that first Critical Check, regardless of its success. [/QUOTE]
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