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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 6011055" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Healer's Balm and Healer's Pitch</strong></span></p><p> </p><p> </p><p> </p><p>Most characters in the Conan RPG will never benefit from a healing spell or potion. Sorcerous healing is near non-existant. Therefore, any aid in recovering character hit points is usually quite important to players.</p><p> </p><p>The <strong>Barbaric Treasures</strong> supplement provides two herbalistic means as aids in healing. <strong>Healer's Balm</strong> is an herbal blend that is spread over wounds to reduce scarring and promote natural healing. It's a type paste used as a Hyborian Age equivalent to a band-aid. Mechanically, the balm allows the character to heal 1 extra hit point per day of natural healing.</p><p> </p><p><strong>Healer's Pitch</strong> is used more immediately on bleeding wounds. This thick, sticky, herbal substance seals wounds and promotes blood clotting. In game terms, Healer's Pitch provides a +4 circumstance bonus to Heal check used to stabilize dying characters.</p><p> </p><p>Don't forget that characters with bonus skill points gained from INT 12+ scores are allowed to put those points into a cross-class skill as if the skill were a class skill. Thus, many highly intelligent characters can improve the <strong>Heal</strong> skill as though it were a class skill.</p><p> </p><p>Also remember that <strong>Healing Kits</strong> provide a +2 bonus to all Heal checks, thus a character with a healing kit and Healer's Pitch would gain a +6 bonus to any Heal check made to stabilize a downed comrade.</p><p> </p><p>From the chapter on Herbs & Poisons in Tito's Trading Post, we see that <strong>Acacia</strong> can be used to cure 1d4 points of damage to an injured character, regardless of how the character was damaged. Other, more specific herbal cures, can be found in that chapter. In my game, I've speculated that the Acacia juice* acts quickly as a pain killer. It can be injested or used as a topical on wounds.</p><p> </p><p>*This is actually based on real life Acacia Trees and ancient medicine techniques.</p><p> </p><p><img src="http://www.coloradocarpet.net/Acacia%20Tree%20Picture.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p> </p><p> </p><p>Luckily, the acacia tree grows in many regions of the world, especially in modern day Africa.</p><p> </p><p>The 1d4 points regained from Acacia, plus the points regained from the Short Term Care use of the Heal skill can negate a significant amount of damage after each combat encounter. Take the sample character Morghun Clanson that I posted upthread. A successful Short Term Care check will return 2 points, plus an average of 2 points due to the Acacia, results in 4 points being returned to the characer (a range of 3-6 points). This is about 25%--one quarter--of the character's total hit points, even with the -1 CON penalty.</p><p> </p><p>In D&D terms, this is the equivalent of an average Cure Light Wounds spell, except that in the Conan game, a character can use Short Term Care after every combat engagment and Acacia for as long as the supply holds out (in other words, you're not limited by the priest's allotment of D&D spells).</p><p> </p><p>The <strong>Folk Healer</strong> Feat, on pg. 62 of The Player's Guide, and the <strong>Skill Focus</strong> Feat on the Heal skill, from the core rulebook, are two feats that can be combined to create a potent non-sorcerous, herbal healer.</p><p> </p><p>GMs should reward creative players. Inspired by the vinegar soaked hemp bandages in the Arcania computer game, I had one player in my game suggest applying acacia to a gummy, herbal base, with all of this spread onto a hemp bandage. This way, the player would have coated, medicated bandages ready to slap on a wound.</p><p> </p><p>I agreed but put a 3 day time limit on the bandages, saying that the herbal base would dry out and the crushed acacia would lose its potency. This seemed fair and acted as a measure to keep the character from making hundreds of these bandages in his off-camera time.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6011055, member: 92305"] [COLOR=#0000ff][B]Healer's Balm and Healer's Pitch[/B][/COLOR] Most characters in the Conan RPG will never benefit from a healing spell or potion. Sorcerous healing is near non-existant. Therefore, any aid in recovering character hit points is usually quite important to players. The [B]Barbaric Treasures[/B] supplement provides two herbalistic means as aids in healing. [B]Healer's Balm[/B] is an herbal blend that is spread over wounds to reduce scarring and promote natural healing. It's a type paste used as a Hyborian Age equivalent to a band-aid. Mechanically, the balm allows the character to heal 1 extra hit point per day of natural healing. [B]Healer's Pitch[/B] is used more immediately on bleeding wounds. This thick, sticky, herbal substance seals wounds and promotes blood clotting. In game terms, Healer's Pitch provides a +4 circumstance bonus to Heal check used to stabilize dying characters. Don't forget that characters with bonus skill points gained from INT 12+ scores are allowed to put those points into a cross-class skill as if the skill were a class skill. Thus, many highly intelligent characters can improve the [B]Heal[/B] skill as though it were a class skill. Also remember that [B]Healing Kits[/B] provide a +2 bonus to all Heal checks, thus a character with a healing kit and Healer's Pitch would gain a +6 bonus to any Heal check made to stabilize a downed comrade. From the chapter on Herbs & Poisons in Tito's Trading Post, we see that [B]Acacia[/B] can be used to cure 1d4 points of damage to an injured character, regardless of how the character was damaged. Other, more specific herbal cures, can be found in that chapter. In my game, I've speculated that the Acacia juice* acts quickly as a pain killer. It can be injested or used as a topical on wounds. *This is actually based on real life Acacia Trees and ancient medicine techniques. [IMG]http://www.coloradocarpet.net/Acacia%20Tree%20Picture.jpg[/IMG] Luckily, the acacia tree grows in many regions of the world, especially in modern day Africa. The 1d4 points regained from Acacia, plus the points regained from the Short Term Care use of the Heal skill can negate a significant amount of damage after each combat encounter. Take the sample character Morghun Clanson that I posted upthread. A successful Short Term Care check will return 2 points, plus an average of 2 points due to the Acacia, results in 4 points being returned to the characer (a range of 3-6 points). This is about 25%--one quarter--of the character's total hit points, even with the -1 CON penalty. In D&D terms, this is the equivalent of an average Cure Light Wounds spell, except that in the Conan game, a character can use Short Term Care after every combat engagment and Acacia for as long as the supply holds out (in other words, you're not limited by the priest's allotment of D&D spells). The [B]Folk Healer[/B] Feat, on pg. 62 of The Player's Guide, and the [B]Skill Focus[/B] Feat on the Heal skill, from the core rulebook, are two feats that can be combined to create a potent non-sorcerous, herbal healer. GMs should reward creative players. Inspired by the vinegar soaked hemp bandages in the Arcania computer game, I had one player in my game suggest applying acacia to a gummy, herbal base, with all of this spread onto a hemp bandage. This way, the player would have coated, medicated bandages ready to slap on a wound. I agreed but put a 3 day time limit on the bandages, saying that the herbal base would dry out and the crushed acacia would lose its potency. This seemed fair and acted as a measure to keep the character from making hundreds of these bandages in his off-camera time. [/QUOTE]
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