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<blockquote data-quote="Water Bob" data-source="post: 6016843" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Hand-To-Hand Attacks<em>...expanded!</em></strong></span></p><p></p><p></p><p></p><p>The core rulebook gives us an unarmed attack. The description of the unarmed attack, on page 152 of the 2E rulebook, tells us that the unarmed attack is done with the fist. It's a punch. So, what about other types of unarmed strikes?</p><p></p><p>The <strong>Barbaric Warrior</strong> supplement expands unarmed attacks to include other forms of attack, each with pros and cons.</p><p></p><p>So, your basic punch does 1d3 +STR bonus nonlethal damage. You can change that to lethal damage if you take a -4 penalty on your attack throw. The same basic rules apply to the other unarmed attack forms.</p><p></p><p>Some of these new unarmed attacks can only be performed while grappling or while very close to the target (meaning: Inside the same square, instead of adjacent, as the enemy--which will draw an Attack of Opportunity upon entering the enemy's square). The elbow, knee, and headbutt attacks can only be used in this fashion.</p><p></p><p>But, like the punch, unarmed attacks can also be kicks or backhands. A kick does more damage than your standard punch (a kick does 1d4 +STR bonus nonlethal damage), but it also leaves the character somewhat vulnerable for a round (-1 AC until the character's next turn comes up). A backhand can ony be used after a fist attack--this is the reverse swing of a normal punch. The backhand does the same damage as a normal punch, but it is +1 attack but the figher suffers a -1 AC until his next round.</p><p></p><p>The elbow, knee, and headbutt attacks all have their pros and cons as well, but, as I said above, are usually used as grappling maneuvers (making grappling more interesting) unless the character wasn to suffer an Attack of Opportunity while moving into his target's square in order to deliver the attack.</p><p></p><p>The book also has rules for brass knuckles, spiked brass knuckles, clawed hand, plus various weapon modifications. For example, your character might want to add spikes to his armor.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6016843, member: 92305"] [COLOR=#0000ff][B]Hand-To-Hand Attacks[I]...expanded![/I][/B][/COLOR] The core rulebook gives us an unarmed attack. The description of the unarmed attack, on page 152 of the 2E rulebook, tells us that the unarmed attack is done with the fist. It's a punch. So, what about other types of unarmed strikes? The [B]Barbaric Warrior[/B] supplement expands unarmed attacks to include other forms of attack, each with pros and cons. So, your basic punch does 1d3 +STR bonus nonlethal damage. You can change that to lethal damage if you take a -4 penalty on your attack throw. The same basic rules apply to the other unarmed attack forms. Some of these new unarmed attacks can only be performed while grappling or while very close to the target (meaning: Inside the same square, instead of adjacent, as the enemy--which will draw an Attack of Opportunity upon entering the enemy's square). The elbow, knee, and headbutt attacks can only be used in this fashion. But, like the punch, unarmed attacks can also be kicks or backhands. A kick does more damage than your standard punch (a kick does 1d4 +STR bonus nonlethal damage), but it also leaves the character somewhat vulnerable for a round (-1 AC until the character's next turn comes up). A backhand can ony be used after a fist attack--this is the reverse swing of a normal punch. The backhand does the same damage as a normal punch, but it is +1 attack but the figher suffers a -1 AC until his next round. The elbow, knee, and headbutt attacks all have their pros and cons as well, but, as I said above, are usually used as grappling maneuvers (making grappling more interesting) unless the character wasn to suffer an Attack of Opportunity while moving into his target's square in order to deliver the attack. The book also has rules for brass knuckles, spiked brass knuckles, clawed hand, plus various weapon modifications. For example, your character might want to add spikes to his armor. [/QUOTE]
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