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<blockquote data-quote="Water Bob" data-source="post: 6032380" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Don't Ignore Grapple Maneuvers</strong></span></p><p></p><p></p><p></p><p>Some, big, honkin foe is splintering chairs and tables with a greatsword--swings that are meant for you. All you have is a flint knife you made with your Survival skill.</p><p></p><p>What do you do?</p><p></p><p>You grapple the SOB. Yes, you're opening yourself up to an Attack of Opportunity (so make damn sure that you're successful with your grapple), but just one. Make sure you can take one hit. Because once you grapple your foe, you've taken away his attack advantage--his weapon. Only light weapons can be used while grappleing. Your foe will have to drop his greatsword in order to manage you and your grapple.</p><p></p><p>With a successful grapple, you've evened the odds a bit.</p><p></p><p>The next time your weapon is ineffective against a foe because of his armor, or you know that it is likely your foe will kill you faster than you can kill him, remember the grapple. Even the playing field. Take away your foe's advantage.</p><p></p><p>This is easy to do with 2E's change of the Grapple Rules to a single dice throw. The grapple rules are quite easy to manage. Most of the time, you're just rolling an unarmed attack.</p><p></p><p>And, all of a sudden, all of those grapple and unarmed based Feats that you've been ignoring find a lot more value to the character. For example, <strong>Improved Grapple</strong> will allow you to attempt the grapple without suffering an Attack of Opportunity. <strong>Tough As Nails</strong>, from the Players Guide, will make you impervious to strikes that cause non-leathal damage, forcing your opponent to take a -4 penalty on his attack throw against you in order to deliver lethal damage with is hand-to-hand blows. There are other Feats like this that can give you the advantage.</p><p></p><p>Think of it. A character with two daggers, who is good at grappling, is a formidable character in this game. He doesn't need to be wrapped in the best armor using the biggest sword. The grappler with daggers can get you in a hold then use the Coup de Grace rules to slit his foe's throat.</p><p></p><p>And, the foe probably won't see it coming.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6032380, member: 92305"] [COLOR=#0000ff][B]Don't Ignore Grapple Maneuvers[/B][/COLOR] Some, big, honkin foe is splintering chairs and tables with a greatsword--swings that are meant for you. All you have is a flint knife you made with your Survival skill. What do you do? You grapple the SOB. Yes, you're opening yourself up to an Attack of Opportunity (so make damn sure that you're successful with your grapple), but just one. Make sure you can take one hit. Because once you grapple your foe, you've taken away his attack advantage--his weapon. Only light weapons can be used while grappleing. Your foe will have to drop his greatsword in order to manage you and your grapple. With a successful grapple, you've evened the odds a bit. The next time your weapon is ineffective against a foe because of his armor, or you know that it is likely your foe will kill you faster than you can kill him, remember the grapple. Even the playing field. Take away your foe's advantage. This is easy to do with 2E's change of the Grapple Rules to a single dice throw. The grapple rules are quite easy to manage. Most of the time, you're just rolling an unarmed attack. And, all of a sudden, all of those grapple and unarmed based Feats that you've been ignoring find a lot more value to the character. For example, [B]Improved Grapple[/B] will allow you to attempt the grapple without suffering an Attack of Opportunity. [B]Tough As Nails[/B], from the Players Guide, will make you impervious to strikes that cause non-leathal damage, forcing your opponent to take a -4 penalty on his attack throw against you in order to deliver lethal damage with is hand-to-hand blows. There are other Feats like this that can give you the advantage. Think of it. A character with two daggers, who is good at grappling, is a formidable character in this game. He doesn't need to be wrapped in the best armor using the biggest sword. The grappler with daggers can get you in a hold then use the Coup de Grace rules to slit his foe's throat. And, the foe probably won't see it coming. [/QUOTE]
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