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<blockquote data-quote="Water Bob" data-source="post: 6033277" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>Tough As Nails</strong></span></p><p></p><p></p><p>This is an interesting Feat that first appears in THE ROAD OF KINGS and again in PLAYER'S GUIDE TO THE HYBORIAN AGE. It's a simple Feat that makes the character impervious to subdual damage.</p><p></p><p>Completely impervious? I like the super-hero effect where our hero uses his stone mug to crack a bad guy across the face. The bad guy takes the blow but then just grins. Our hero knows that he's in trouble (and, if this scene happened in my game, I'd allow that smile to act as the bad guy's Demoralize Other action using is Intimidation skill).</p><p></p><p>That's what the Feat is trying to accomplish--that kind of cliche that we see in movies (Remember when James Bond smacked Jaws across the face in The Spy Who Loved Me, and Jaws just smiled back at him? It's happened in a ton of other films too.)</p><p></p><p>But...completely impervious?</p><p></p><p>That means that there is no way that the character can be knocked unconscious by beating him?</p><p></p><p>You can consider this, but I think the Feat needs to be tempered a bit. You don't want to neuter the Feat so much that it won't be attractive to players. At the same time, I think the Feat should provide resistance to nonlethal damage without making the character completely impervious.</p><p></p><p>What's coming to my mind right now is this: <strong>Tough as Nails halves any subdual damage applied to the character.</strong> </p><p></p><p>Therefore, the Feat is still attractive in that it effectively doubles a character's hit points with regard to nonleathal damage, but, if a crowd with clubs comes beating on the character, he can still be knocked out.</p><p></p><p>I also think that a <strong>prerequisite of CON 13+</strong> should be associated with the Feat. It doesn't make sense, does it, that the Feat could be taken by a CON 7 character, and he would be impervious to nonlethal damage.</p><p></p><p>I should draw to your attention, though, that Tough As Nails is not an easy Feat to acquire. It requires both Diehard and Endurance. So, you may think that, since the character has to spend three Feats and be 3rd level to get the Feat, then that's enough. Still, a CON 7 character could do all that and be an unexplainable 100% resistant to nonlethal damage. I think the CON 13+ requirement and the effect of half damage are the way to go.</p><p></p><p>If you've got a different idea, then let me hear it. I might like your idea better.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6033277, member: 92305"] [COLOR=#0000ff][B]Tough As Nails[/B][/COLOR] This is an interesting Feat that first appears in THE ROAD OF KINGS and again in PLAYER'S GUIDE TO THE HYBORIAN AGE. It's a simple Feat that makes the character impervious to subdual damage. Completely impervious? I like the super-hero effect where our hero uses his stone mug to crack a bad guy across the face. The bad guy takes the blow but then just grins. Our hero knows that he's in trouble (and, if this scene happened in my game, I'd allow that smile to act as the bad guy's Demoralize Other action using is Intimidation skill). That's what the Feat is trying to accomplish--that kind of cliche that we see in movies (Remember when James Bond smacked Jaws across the face in The Spy Who Loved Me, and Jaws just smiled back at him? It's happened in a ton of other films too.) But...completely impervious? That means that there is no way that the character can be knocked unconscious by beating him? You can consider this, but I think the Feat needs to be tempered a bit. You don't want to neuter the Feat so much that it won't be attractive to players. At the same time, I think the Feat should provide resistance to nonlethal damage without making the character completely impervious. What's coming to my mind right now is this: [B]Tough as Nails halves any subdual damage applied to the character.[/B] Therefore, the Feat is still attractive in that it effectively doubles a character's hit points with regard to nonleathal damage, but, if a crowd with clubs comes beating on the character, he can still be knocked out. I also think that a [B]prerequisite of CON 13+[/B] should be associated with the Feat. It doesn't make sense, does it, that the Feat could be taken by a CON 7 character, and he would be impervious to nonlethal damage. I should draw to your attention, though, that Tough As Nails is not an easy Feat to acquire. It requires both Diehard and Endurance. So, you may think that, since the character has to spend three Feats and be 3rd level to get the Feat, then that's enough. Still, a CON 7 character could do all that and be an unexplainable 100% resistant to nonlethal damage. I think the CON 13+ requirement and the effect of half damage are the way to go. If you've got a different idea, then let me hear it. I might like your idea better. [/QUOTE]
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