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<blockquote data-quote="Water Bob" data-source="post: 6105718" data-attributes="member: 92305"><p><strong>GETTING CREATIVE ON THE BATTLEFIELD</strong></p><p></p><p>In the recent 2011 Conan The Barbarian film, there's a moment during a battle on the <em>Hornet</em> (Artus' ship) where Conan grabs the sailing rig, glides across the deck, and slams, feet first, into a bad guy, knocking him over the rail and into the sea.</p><p></p><p>How would you recreate this in the game?</p><p></p><p>Well, the Bull Rush is a combat maneuver used to knock a foe backwards. The Use The Battlefield maneuver is designed to take advantage of different aspects of the battlefield in order to make a special maneuver.</p><p></p><p>If a player wants to attempt a move like Conan did in the film, don't say, "No". Let him try! This is where having a good command of the rules in the core rulebook will pay off.</p><p></p><p>Combine those two maneuvers (which isn't hard to do, since the Bull Rush is a standard action, and the Use The Battlefield option is a free action designed to be combined with other actions) and let the fun begin! Swinging on the yard-arm is covered by Use The Battlefield. Knocking the foe off the side is covered by the Bull Rush.</p><p></p><p>Allow the character a DC 20 Tumble check to grab the yard-arm and swing towards the target (You might even make it a DC 10 or DC 15 because it looked fairly easy in the movie). If he fails, the target gets an Attack of Opportunity on him, per the Use The Battlefield rule. If he succeeds, proceed as if the character had just made a successful Bull Rush against the target, but give the character a +2 circumstance bonus for successful use of the Use The Battlefield maneuver (per the rule).</p><p></p><p><strong>Step 1. The Yard Arm Swing.</strong> DC 15 Tumble check to simulate grabbing the yard-arm and swinging towards the foe. Success means to move to step 2. Failure means that the foe gets an Attack of Opportunity on the character, and the character cannot Dodge or Parry this attack since he is hanging from the yard arm (effectively AC 10).</p><p></p><p><strong>Step 2. Contact With The Target.</strong> Character gets +2 on Opposed STR check. Success means to move to step 3. Failure means the target does not move and the character falls prone to the ground in front of the foe, having knocked into him and slid off of him as if he were a brick wall.</p><p></p><p><strong>Step 3. Success!</strong> The foe is pushed five feet backwards, over the rail, and into the sea.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6105718, member: 92305"] [B]GETTING CREATIVE ON THE BATTLEFIELD[/B] In the recent 2011 Conan The Barbarian film, there's a moment during a battle on the [I]Hornet[/I] (Artus' ship) where Conan grabs the sailing rig, glides across the deck, and slams, feet first, into a bad guy, knocking him over the rail and into the sea. How would you recreate this in the game? Well, the Bull Rush is a combat maneuver used to knock a foe backwards. The Use The Battlefield maneuver is designed to take advantage of different aspects of the battlefield in order to make a special maneuver. If a player wants to attempt a move like Conan did in the film, don't say, "No". Let him try! This is where having a good command of the rules in the core rulebook will pay off. Combine those two maneuvers (which isn't hard to do, since the Bull Rush is a standard action, and the Use The Battlefield option is a free action designed to be combined with other actions) and let the fun begin! Swinging on the yard-arm is covered by Use The Battlefield. Knocking the foe off the side is covered by the Bull Rush. Allow the character a DC 20 Tumble check to grab the yard-arm and swing towards the target (You might even make it a DC 10 or DC 15 because it looked fairly easy in the movie). If he fails, the target gets an Attack of Opportunity on him, per the Use The Battlefield rule. If he succeeds, proceed as if the character had just made a successful Bull Rush against the target, but give the character a +2 circumstance bonus for successful use of the Use The Battlefield maneuver (per the rule). [B]Step 1. The Yard Arm Swing.[/B] DC 15 Tumble check to simulate grabbing the yard-arm and swinging towards the foe. Success means to move to step 2. Failure means that the foe gets an Attack of Opportunity on the character, and the character cannot Dodge or Parry this attack since he is hanging from the yard arm (effectively AC 10). [B]Step 2. Contact With The Target.[/B] Character gets +2 on Opposed STR check. Success means to move to step 3. Failure means the target does not move and the character falls prone to the ground in front of the foe, having knocked into him and slid off of him as if he were a brick wall. [B]Step 3. Success![/B] The foe is pushed five feet backwards, over the rail, and into the sea. [/QUOTE]
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