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<blockquote data-quote="Water Bob" data-source="post: 6106345" data-attributes="member: 92305"><p><strong>FRIENDS WILL BE FRIENDS</strong></p><p></p><p></p><p>This is a tactic that works well if you've got a high level character and a low level character working together. It's also a good tactic if one of the group is low on hit points where a another single hit may kill him. Using what I describe here can still make that character participate in the combat but also be protected from attack.</p><p></p><p>The first thing you'll want to do is make sure that the two characters act together during the same Initiative count. That's not always necessary, but, in many situations, it can be desireable. The Delay action can be used to align the nish counts for the two characters.</p><p></p><p>Second, make sure that the weak character is equipped with a reach weapon.</p><p></p><p>Then, what happens is that the weaker character mirrors the stronger character's movement. Let the stronger character lead and face the foe. The stronger character will engage the foe normally, but the weaker character will stand behind the stronger, 10' from the foe, using a reach weapon through the stronger character's square.</p><p></p><p>The weaker character will not attack normally. Instead, the weaker character will use the <strong>Aid Another</strong> maneuver. All the weaker character has to do, using that maneuver, is make an attack vs. AC 10. If he succeeds, he gives the stronger character either a +2 bonus on his next attack or a +2 bonus to his armor class, at the player's option. There's no downside if the weaker character fails to hit AC 10, and the weaker character is protected from attack by the stonger character that stands between him and the foe.</p><p></p><p>So, a lower level character can really help out by giving that attack or AC bonus to his partner, only having to hit an AC 10. It's like always catching the foe flatfooted.</p><p></p><p>And, the weaker character is usually protected from attack by the companion that fights in-between.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6106345, member: 92305"] [B]FRIENDS WILL BE FRIENDS[/B] This is a tactic that works well if you've got a high level character and a low level character working together. It's also a good tactic if one of the group is low on hit points where a another single hit may kill him. Using what I describe here can still make that character participate in the combat but also be protected from attack. The first thing you'll want to do is make sure that the two characters act together during the same Initiative count. That's not always necessary, but, in many situations, it can be desireable. The Delay action can be used to align the nish counts for the two characters. Second, make sure that the weak character is equipped with a reach weapon. Then, what happens is that the weaker character mirrors the stronger character's movement. Let the stronger character lead and face the foe. The stronger character will engage the foe normally, but the weaker character will stand behind the stronger, 10' from the foe, using a reach weapon through the stronger character's square. The weaker character will not attack normally. Instead, the weaker character will use the [B]Aid Another[/B] maneuver. All the weaker character has to do, using that maneuver, is make an attack vs. AC 10. If he succeeds, he gives the stronger character either a +2 bonus on his next attack or a +2 bonus to his armor class, at the player's option. There's no downside if the weaker character fails to hit AC 10, and the weaker character is protected from attack by the stonger character that stands between him and the foe. So, a lower level character can really help out by giving that attack or AC bonus to his partner, only having to hit an AC 10. It's like always catching the foe flatfooted. And, the weaker character is usually protected from attack by the companion that fights in-between. [/QUOTE]
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