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<blockquote data-quote="Water Bob" data-source="post: 6109843" data-attributes="member: 92305"><p><strong>DEFENSE</strong></p><p></p><p></p><p>D&D players are used to an Armor Class where armor makes the character harder to hit. This is changed in the Conan RPG. Each combat round, a character has a choice in the way he will defend himself. He can Parry incoming blows, or he can attempt to Dodge incoming blows. Armor does not factor into the chance to hit the character at all. What armor does is absorb <em>some</em> damage if a character is hit.</p><p></p><p>So, each character has three Armor Class states.</p><p></p><p><strong>Flatfooted:</strong> This is usually AC 10, unless the character has DEX 9 or less (in which case, the flatfooted AC can be lower).</p><p></p><p><strong>Dodge AC</strong></p><p></p><p><strong>Parry AC</strong></p><p></p><p></p><p></p><p>If a character is not expecting an incoming blow, then the character is flatfooted. Otherwise, in combat, the character decides which defense he will use, Dodge or Parry, and he can change his defense stance at the top of each round.</p><p></p><p>The Dodge AC is calculated by taking the character's flatfooted AC and adding in both the character's DEX bonus and his Dodge bonus that comes from his character level.</p><p></p><p>The Parry AC is calculated by taking the flatfooted AC and adding the character's STR bonus and his Parry level bonus.</p><p></p><p></p><p></p><p>For example, look at the NPC I provided earlier in this thread, Morghun Clanson. He's a 3rd level Barbarian class with Dodge AC 13 and Parry AC 14.</p><p></p><p>How were those AC arrived at?</p><p></p><p>Dodge AC = 10 flatfooted + 1 DEX + 2 Level Dodge Bonus = AC 13.</p><p></p><p>Parry AC = 10 flatfooted + 3 STR + 1 Level Parry Bonus = AC 14.</p><p></p><p></p><p></p><p>Once calculated, simply write the character's three AC states on the character sheet in the appropriate spaces.</p><p></p><p>Melee attacks can be Dodged or Parried, based on the defender's defence style.</p><p></p><p>Missile, Thrown Weapon, and Touch attacks attacks can only be Dodged.</p><p></p><p>If a character is completely surrounded on all sides, he cannot Dodge effectively and suffers a -2 AC Dodge penalty.</p><p></p><p>Changing between the Dodge and Parry defense is a free action and can be done inside or a round as a reaction to being attacked. Thus a character may Parry the incoming blows from his foe and then Dodge the knife being thrown at his back by a second foe later on in the round.</p><p></p><p>Sleeping/Unconscious or bound characters have effective DEX 0 and thus take a -5 AC penalty to defense (on top of losing any DEX bonus).</p><p></p><p>Some of the heavier armors will cap the DEX bonus and may reduce the Dodge AC.</p><p></p><p>A shield bonus is applied to the Parry AC only during melee, but it is applied to the Dodge AC when defending against Missiel or Thrown Weapoan attacks.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6109843, member: 92305"] [B]DEFENSE[/B] D&D players are used to an Armor Class where armor makes the character harder to hit. This is changed in the Conan RPG. Each combat round, a character has a choice in the way he will defend himself. He can Parry incoming blows, or he can attempt to Dodge incoming blows. Armor does not factor into the chance to hit the character at all. What armor does is absorb [I]some[/I] damage if a character is hit. So, each character has three Armor Class states. [B]Flatfooted:[/B] This is usually AC 10, unless the character has DEX 9 or less (in which case, the flatfooted AC can be lower). [B]Dodge AC[/B] [B]Parry AC[/B] If a character is not expecting an incoming blow, then the character is flatfooted. Otherwise, in combat, the character decides which defense he will use, Dodge or Parry, and he can change his defense stance at the top of each round. The Dodge AC is calculated by taking the character's flatfooted AC and adding in both the character's DEX bonus and his Dodge bonus that comes from his character level. The Parry AC is calculated by taking the flatfooted AC and adding the character's STR bonus and his Parry level bonus. For example, look at the NPC I provided earlier in this thread, Morghun Clanson. He's a 3rd level Barbarian class with Dodge AC 13 and Parry AC 14. How were those AC arrived at? Dodge AC = 10 flatfooted + 1 DEX + 2 Level Dodge Bonus = AC 13. Parry AC = 10 flatfooted + 3 STR + 1 Level Parry Bonus = AC 14. Once calculated, simply write the character's three AC states on the character sheet in the appropriate spaces. Melee attacks can be Dodged or Parried, based on the defender's defence style. Missile, Thrown Weapon, and Touch attacks attacks can only be Dodged. If a character is completely surrounded on all sides, he cannot Dodge effectively and suffers a -2 AC Dodge penalty. Changing between the Dodge and Parry defense is a free action and can be done inside or a round as a reaction to being attacked. Thus a character may Parry the incoming blows from his foe and then Dodge the knife being thrown at his back by a second foe later on in the round. Sleeping/Unconscious or bound characters have effective DEX 0 and thus take a -5 AC penalty to defense (on top of losing any DEX bonus). Some of the heavier armors will cap the DEX bonus and may reduce the Dodge AC. A shield bonus is applied to the Parry AC only during melee, but it is applied to the Dodge AC when defending against Missiel or Thrown Weapoan attacks. [/QUOTE]
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