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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 6110028" data-attributes="member: 92305"><p>Thanks man!</p><p></p><p>I've got more stuff coming!</p><p></p><p></p><p></p><p></p><p></p><p>As GM, why not run the Conan RPG in a PG fashion? Certain, the Hyborian Age is rated R. Well...maybe NC17...or even rated "RL" for "real life grit depicted", but as GM, you don't have to play that way.</p><p></p><p>If you get into sorcerery, you'll have to change up the really evil bits, but I've run a game now for three years. I've set it all in Cimmeria. And, the only sorcerery the PCs have seen is with the bad guys.</p><p></p><p>You could easily run a cleaned up, D&D-ish version of Conan, if you wanted.</p><p></p><p></p><p></p><p></p><p></p><p>I like Pathfinder, but I don't think it's an improvement on the Conan system. Combat, for example, is so much more exciting in Conan than it is in Pathfinder. PF has the generic combat maneuvers, but that's exactly how those maneuvers feel in the game with the one-size-fits-all, and everybody-can-do-it stunts. They feel generic! To me, anyway.</p><p></p><p>Conan's combat is so exciting, espeically with the GUSTUD rule that I added (see this thread), that it's going to be hard for me to play another fantasy game that doesn't have this level of intensity. See my next post as I dissect some of Howard's combat prose and translate it into game terms.</p><p></p><p>Pathfinder doesn't turn out that type of combat.</p><p></p><p></p><p></p><p></p><p></p><p>Thanks, again!</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6110028, member: 92305"] Thanks man! I've got more stuff coming! As GM, why not run the Conan RPG in a PG fashion? Certain, the Hyborian Age is rated R. Well...maybe NC17...or even rated "RL" for "real life grit depicted", but as GM, you don't have to play that way. If you get into sorcerery, you'll have to change up the really evil bits, but I've run a game now for three years. I've set it all in Cimmeria. And, the only sorcerery the PCs have seen is with the bad guys. You could easily run a cleaned up, D&D-ish version of Conan, if you wanted. I like Pathfinder, but I don't think it's an improvement on the Conan system. Combat, for example, is so much more exciting in Conan than it is in Pathfinder. PF has the generic combat maneuvers, but that's exactly how those maneuvers feel in the game with the one-size-fits-all, and everybody-can-do-it stunts. They feel generic! To me, anyway. Conan's combat is so exciting, espeically with the GUSTUD rule that I added (see this thread), that it's going to be hard for me to play another fantasy game that doesn't have this level of intensity. See my next post as I dissect some of Howard's combat prose and translate it into game terms. Pathfinder doesn't turn out that type of combat. Thanks, again! [/QUOTE]
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