Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6181367" data-attributes="member: 92305"><p><strong>Experience Points</strong></p><p></p><p></p><p></p><p>Several posts earlier in this thread, I discuss how the Conan RPG is designed to be played at the lower levels. To encourage this type of gaming, I suggest that the GM be extremely stingy with XP.</p><p></p><p>In my own game, I use a simple system: A foe's base XP is 100 x Character Level. Therefore, a first player character will have to kill 10 first level enemies people before he reaches level 2. A 3rd level enemy is worth 300 XP.</p><p></p><p>After I figure the base XP, I might modify that total for circumstance. For example, if the PC had to fight a 4th level foe while the PC had nothing but his bare fists and a loincloth for equipment, I might double the XP award. Or, let's say a PC kills a enemy in is sleep. That XP award might be greatly reduced to 0 or maybe 10% of the base award, depending on the situation.</p><p></p><p>And, XP is divided among the various PCs and ally NPCs that take part in the encounter.</p><p></p><p>With non-combat encounters, I award XP with the knowledge of what it takes to gain a level (It ain't easy for a 1st level character to kill 10 foes of his own level!)</p><p></p><p>Using this system, I find that level progression is slow but steady, allowing the characters forward progress while still keeping the game gritty and among the lower levels.</p><p></p><p>Commoners actually pose a threat to the PCs for a long, long time, if the campaign is started with the PCs at 1st level.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6181367, member: 92305"] [B]Experience Points[/B] Several posts earlier in this thread, I discuss how the Conan RPG is designed to be played at the lower levels. To encourage this type of gaming, I suggest that the GM be extremely stingy with XP. In my own game, I use a simple system: A foe's base XP is 100 x Character Level. Therefore, a first player character will have to kill 10 first level enemies people before he reaches level 2. A 3rd level enemy is worth 300 XP. After I figure the base XP, I might modify that total for circumstance. For example, if the PC had to fight a 4th level foe while the PC had nothing but his bare fists and a loincloth for equipment, I might double the XP award. Or, let's say a PC kills a enemy in is sleep. That XP award might be greatly reduced to 0 or maybe 10% of the base award, depending on the situation. And, XP is divided among the various PCs and ally NPCs that take part in the encounter. With non-combat encounters, I award XP with the knowledge of what it takes to gain a level (It ain't easy for a 1st level character to kill 10 foes of his own level!) Using this system, I find that level progression is slow but steady, allowing the characters forward progress while still keeping the game gritty and among the lower levels. Commoners actually pose a threat to the PCs for a long, long time, if the campaign is started with the PCs at 1st level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
GM's Closet for the CONAN RPG
Top