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<blockquote data-quote="Water Bob" data-source="post: 6253445" data-attributes="member: 92305"><p><strong>Locking Weapons and the Optional Rule</strong></p><p></p><p></p><p></p><p></p><p>So, on page 209 of the 2E Core Rulebook, you'll see a special rule about locking weapons. Whenever a character's attack roll exactly equals his opponent's Parry AC, the attack is not successful (as it normally would be). Instead, the two characters are considered to have locked weapons. Both characters makes opposed grapple checks. The winner may choose (doesn't have to) to knock the loser back five feet. If the winner's check is 10 or more points higher than his opponent, then the loser is knocked back five feet and is also knocked prone!</p><p></p><p></p><p>That's a pretty cut and dry rule.</p><p></p><p></p><p>This makes Parrying a bit more effective (than Dodging), since an attack that would normally hit is not considered a hit, but the hit is traded for the opposed grapple check.</p><p></p><p></p><p>Where it gets a bit confusing is on page 174, under the optional <strong>Weapon Breakage</strong> rule. There, it says when a character's attack throw is exactly equal to his opponent's Parry AC, the attack is not considered a successful hit against the character's enemy. But, the attack is considered a successful Sunder attack against the character's weapon. Damage that would normally be placed upon the opponent is transferred to the opponent's weapon.</p><p></p><p></p><p>How do you reconcile these two rules?</p><p></p><p></p><p>I spoke about this earlier in the thread, but after several combats, I've simplified things. This is how I do it.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>WHENEVER ATTACK = PARRY AC</strong></p><p></p><p></p><p> 1. If defender is using a shield, use the optional rule from page 174. The attack becomes a successful Sunder attack against the character's shield.</p><p></p><p></p><p>2. If the defender is not using a shield, then he is parrying with his weapon. Here, two things happen. First, use the optional rule from page 174 and consider that attack a successful Sunder attempt against the defender's weapon. If the weapon withstands the sunder blow and is still intact, then proceed to use the rule from page 209 and roll the opposed grapple checks. </p><p></p><p></p><p>In short: Attack = Parry AC means a sunder against opponent's shield. If the defender does not have a shield, then assume a sunder against the opponent's weapon and then lock weapons if the defender's weapon did not break.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6253445, member: 92305"] [b]Locking Weapons and the Optional Rule[/b] So, on page 209 of the 2E Core Rulebook, you'll see a special rule about locking weapons. Whenever a character's attack roll exactly equals his opponent's Parry AC, the attack is not successful (as it normally would be). Instead, the two characters are considered to have locked weapons. Both characters makes opposed grapple checks. The winner may choose (doesn't have to) to knock the loser back five feet. If the winner's check is 10 or more points higher than his opponent, then the loser is knocked back five feet and is also knocked prone! That's a pretty cut and dry rule. This makes Parrying a bit more effective (than Dodging), since an attack that would normally hit is not considered a hit, but the hit is traded for the opposed grapple check. Where it gets a bit confusing is on page 174, under the optional [b]Weapon Breakage[/b] rule. There, it says when a character's attack throw is exactly equal to his opponent's Parry AC, the attack is not considered a successful hit against the character's enemy. But, the attack is considered a successful Sunder attack against the character's weapon. Damage that would normally be placed upon the opponent is transferred to the opponent's weapon. How do you reconcile these two rules? I spoke about this earlier in the thread, but after several combats, I've simplified things. This is how I do it. [b]WHENEVER ATTACK = PARRY AC[/b] 1. If defender is using a shield, use the optional rule from page 174. The attack becomes a successful Sunder attack against the character's shield. 2. If the defender is not using a shield, then he is parrying with his weapon. Here, two things happen. First, use the optional rule from page 174 and consider that attack a successful Sunder attempt against the defender's weapon. If the weapon withstands the sunder blow and is still intact, then proceed to use the rule from page 209 and roll the opposed grapple checks. In short: Attack = Parry AC means a sunder against opponent's shield. If the defender does not have a shield, then assume a sunder against the opponent's weapon and then lock weapons if the defender's weapon did not break. [/QUOTE]
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