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<blockquote data-quote="Water Bob" data-source="post: 6253459" data-attributes="member: 92305"><p><strong>DAMAGING ARMOR & DAMAGE CHARACTERS</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'm adding nothing new here--just making a clarification from several different parts of the book. First, look at page 179. Any single attack that does 20 points or more damage, <em><strong>before</strong></em> armor is taken into account, will also damage the defender's armor. Roll 1d4 and reduce the Damage Resistance rating of the defender's armor by that amount. If the armor is reduced to DR 0 or less, then the armor is completely destroyed.</p><p></p><p></p><p>From page 157, we are directed to always apply damage to armor first before applying any damage to the defender's helmet. The helmet is always last to receive damage unless the GM's description of the combat dictates something different.</p><p></p><p></p><p>Page 179 provides us with an optional rule. If armor absorbs all of the damage from a blow, then apply one point of non-lethal damage on the defender to account for the bumps, bruises, and minor concussions that the defender did take.</p><p></p><p></p><p>The <strong>Massive Damage</strong> rule on page 189 is the main reason I wrote this post. With armor, above, 20 points of damage from a single blow leads to automatic damage on the defender's armor (as well as the hit points of damage applied to the character). This happens any time 20+ points of damage are scored from a single blow, regardless of damage reduction from armor.</p><p></p><p></p><p>The Massive Damage rule considers armor. Any single blow that scores 20+ points of damage <em><strong>after</strong></em> reduction from armor indicates that the Massive Damage rule should be enforced. The character must make a Fortitude Saving Throw at DC 10 + half damage.</p><p></p><p></p><p>It's important to distinguish that armor is damaged from a 20+ blow before armor is considered, and the Massive Damage rule is used when 20+ points of damage is scored from a single hit after armor is considered.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6253459, member: 92305"] [b]DAMAGING ARMOR & DAMAGE CHARACTERS[/b] I'm adding nothing new here--just making a clarification from several different parts of the book. First, look at page 179. Any single attack that does 20 points or more damage, [i][b]before[/b][/i] armor is taken into account, will also damage the defender's armor. Roll 1d4 and reduce the Damage Resistance rating of the defender's armor by that amount. If the armor is reduced to DR 0 or less, then the armor is completely destroyed. From page 157, we are directed to always apply damage to armor first before applying any damage to the defender's helmet. The helmet is always last to receive damage unless the GM's description of the combat dictates something different. Page 179 provides us with an optional rule. If armor absorbs all of the damage from a blow, then apply one point of non-lethal damage on the defender to account for the bumps, bruises, and minor concussions that the defender did take. The [b]Massive Damage[/b] rule on page 189 is the main reason I wrote this post. With armor, above, 20 points of damage from a single blow leads to automatic damage on the defender's armor (as well as the hit points of damage applied to the character). This happens any time 20+ points of damage are scored from a single blow, regardless of damage reduction from armor. The Massive Damage rule considers armor. Any single blow that scores 20+ points of damage [i][b]after[/b][/i] reduction from armor indicates that the Massive Damage rule should be enforced. The character must make a Fortitude Saving Throw at DC 10 + half damage. It's important to distinguish that armor is damaged from a 20+ blow before armor is considered, and the Massive Damage rule is used when 20+ points of damage is scored from a single hit after armor is considered. [/QUOTE]
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