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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 6258213" data-attributes="member: 92305"><p>In the post above, I suggest a new way to use the GUSTUD rule so that the game provides a mechanical preference for lighter armors as Conan is seen to prefer in the stories. Instead of using the Armor Check Penalty, divided by three, to find the GUSTUD number, a more simple way is change the GUSTUD number is to set it by armor type.</p><p></p><p></p><p>No Armor = No Critical Fumble Number.</p><p></p><p></p><p>Light Armor = CFN 1</p><p></p><p></p><p>Medium Armor = CFN 2</p><p></p><p></p><p>Heavy Armor = CFN 3</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>This is easier to apply to a game, but note that this option is not the same as I suggest in the original post. With the first suggestion, a character can actually wear some armor (up to ACP -3) and still not have a CFN. This gives the character some room for some sparse protection, especially if using the partial armor rules in the Barbaric supplements.</p><p></p><p></p><p>Also, with the original suggestion, CFNs higher than 3 are possible, if a character is heavily armored with high ACP of -12 or more.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6258213, member: 92305"] In the post above, I suggest a new way to use the GUSTUD rule so that the game provides a mechanical preference for lighter armors as Conan is seen to prefer in the stories. Instead of using the Armor Check Penalty, divided by three, to find the GUSTUD number, a more simple way is change the GUSTUD number is to set it by armor type. No Armor = No Critical Fumble Number. Light Armor = CFN 1 Medium Armor = CFN 2 Heavy Armor = CFN 3 This is easier to apply to a game, but note that this option is not the same as I suggest in the original post. With the first suggestion, a character can actually wear some armor (up to ACP -3) and still not have a CFN. This gives the character some room for some sparse protection, especially if using the partial armor rules in the Barbaric supplements. Also, with the original suggestion, CFNs higher than 3 are possible, if a character is heavily armored with high ACP of -12 or more. [/QUOTE]
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