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<blockquote data-quote="Water Bob" data-source="post: 6262435" data-attributes="member: 92305"><p><strong>-- Demoralize Other Variant --</strong></p><p></p><p></p><p>This is a third variant on using Demoralize Other in your Conan game. The first variant came from the <strong>Pathfinder</strong> game, and the second method was taken from the <strong>Iron Heroes</strong> game. Both are excellent rule enhancements for a Conan game.</p><p></p><p></p><p>This third variant is a House Rule I devised.</p><p></p><p></p><p>When Demoralize Other is used, follow the rules in the Conan RPG as written. This variant only changes the length of time an opponent is demoralized. </p><p></p><p></p><p>In the Conan RPG, an opponent is demoralized for one round only. With this variant, the opponent remains demoralized for as long as it takes the opponent to roll higher than the demoralizer's Intimidate check.</p><p></p><p></p><p>There are two ways to do this. When the Demoralize Other action is performed, record the attacker's Intimidate check if the Demoralize Other attempt is successful. Like breaking a grapple, each round, the demoralized opponent may attempt to roll against that number as a Free Action.</p><p></p><p></p><p>For example, Arn makes a successful Demoralize Other attempt against Zhan. Until Arn's next turn, Zhan will be demoralized. Arn rolled a 17 on his check.</p><p></p><p></p><p>The next round Zhan may try to shake off the effect. He rolls against DC 17. If he's successful, Zhan has successfully shaken off the effect. If not, Zhan remains demoralized but may try again to shake off the effect on the following round.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The second method is for GM's (like me) who do not like to track numbers over multiple rounds. I wouldn't want to keep up with that DC 17 for several combat rounds, especially if I had several different combatants fighting at the same time.</p><p></p><p></p><p>Instead of recording the original Intimidate score, just roll the Demoralize Other attempt every round as a free action (for both sides--the attacker trying to keep the effect while the defender is trying to shake it off). When the defender wins the toss, the effect is broken, and the defender is no longer demoralized.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>The next question is: Can a Demoralize Other attempt be made on the same opponent later in the combat after the defender has shaken the effect? Or, more simply: Can Demoralize Other be used more than once on the same defender in the same combat?</p><p></p><p></p><p>The answer is really up to the GM, but I will refer you to the line on page 107 of 2E Conan where it says that retries usually don't work as characters can only be intimidated so far.</p><p></p><p></p><p>I offer two choices:</p><p></p><p></p><p>1. Only allow the Demoralize Other attempt once per defender, and be done with it. Simple. Easy. Clean.</p><p></p><p></p><p>2. Or, allow the Demoralize Other attempts to be made as many times as a player wants to use the tactic but allow the defender a +5 circumstance bonus for each attempt after the first. This way, the first use of Demoralize Other will be rolled normally. If used again on the same defender, the defender gets an additional +5 to his roll to resist. If used a third time on the same defender, the defender gets a +10 to his roll to resist. And so on. This method allows attempts to be made but keeps the spirit of the line in the rules that says: Trying again is optional but not recommended because retries usually do not work.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6262435, member: 92305"] [b]-- Demoralize Other Variant --[/b] This is a third variant on using Demoralize Other in your Conan game. The first variant came from the [b]Pathfinder[/b] game, and the second method was taken from the [b]Iron Heroes[/b] game. Both are excellent rule enhancements for a Conan game. This third variant is a House Rule I devised. When Demoralize Other is used, follow the rules in the Conan RPG as written. This variant only changes the length of time an opponent is demoralized. In the Conan RPG, an opponent is demoralized for one round only. With this variant, the opponent remains demoralized for as long as it takes the opponent to roll higher than the demoralizer's Intimidate check. There are two ways to do this. When the Demoralize Other action is performed, record the attacker's Intimidate check if the Demoralize Other attempt is successful. Like breaking a grapple, each round, the demoralized opponent may attempt to roll against that number as a Free Action. For example, Arn makes a successful Demoralize Other attempt against Zhan. Until Arn's next turn, Zhan will be demoralized. Arn rolled a 17 on his check. The next round Zhan may try to shake off the effect. He rolls against DC 17. If he's successful, Zhan has successfully shaken off the effect. If not, Zhan remains demoralized but may try again to shake off the effect on the following round. The second method is for GM's (like me) who do not like to track numbers over multiple rounds. I wouldn't want to keep up with that DC 17 for several combat rounds, especially if I had several different combatants fighting at the same time. Instead of recording the original Intimidate score, just roll the Demoralize Other attempt every round as a free action (for both sides--the attacker trying to keep the effect while the defender is trying to shake it off). When the defender wins the toss, the effect is broken, and the defender is no longer demoralized. The next question is: Can a Demoralize Other attempt be made on the same opponent later in the combat after the defender has shaken the effect? Or, more simply: Can Demoralize Other be used more than once on the same defender in the same combat? The answer is really up to the GM, but I will refer you to the line on page 107 of 2E Conan where it says that retries usually don't work as characters can only be intimidated so far. I offer two choices: 1. Only allow the Demoralize Other attempt once per defender, and be done with it. Simple. Easy. Clean. 2. Or, allow the Demoralize Other attempts to be made as many times as a player wants to use the tactic but allow the defender a +5 circumstance bonus for each attempt after the first. This way, the first use of Demoralize Other will be rolled normally. If used again on the same defender, the defender gets an additional +5 to his roll to resist. If used a third time on the same defender, the defender gets a +10 to his roll to resist. And so on. This method allows attempts to be made but keeps the spirit of the line in the rules that says: Trying again is optional but not recommended because retries usually do not work. [/QUOTE]
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