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<blockquote data-quote="Water Bob" data-source="post: 6282347" data-attributes="member: 92305"><p><strong>-- SORCERY TALES AND THE GAME RULES --</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I love the sorcery system in the Conan RPG. It so perfectly fits how sorcery is portrayed in the Conan stories. A good example is highlighted on page 124 of <strong>The Scrolls of Skelos</strong>. The last chapter of that book should be considered required reading for any GM using sorcery in his game.</p><p></p><p></p><p>The example to which I am referring discusses the event in <strong>Queen of the Black Coast</strong> where the winged devil transforms an entire Stygian war party into were-beasts in one night.</p><p></p><p></p><p>How the heck was that accomplished in terms of the game's rules?</p><p></p><p></p><p><strong>The Rules of Sorcery</strong> were obeyed. In this case, it's <strong>The Rule of Success</strong>. Each time the winged devil cast the spell, <em>Awful Rite of the Were-Beast</em>, successfully, the next casting cost half the power points. The spell's description dictates that the sorcerer regains Power Points at each successful casting, too, as though the sorcerer had sacrificed the victim.</p><p></p><p></p><p>Combined, the two rules allow the winged devil to cast the powerful spell 50 times during the night while his victims slumber.</p><p></p><p></p><p>Sorcery should be approached creatively. Imagine the PCs leaving their NPC load carriers outside of the tomb while the PCs explore, and when the PCs return, they find all of the NPCs dead, or, worse, transformed into some sort of horrible foes.</p><p></p><p></p><p>Another example given in the text uses the fact that Yara's tower fell not long after Yogah dies, in the story, <em>The Tower of the Elephant</em>. Why? Because Yogah's <em>maser builder</em> spell ceased to function upon the death of the sorcerer who cast it, as described in <strong>The Rule of Impermanence</strong>.</p><p></p><p></p><p>As I said above, the last chapter of <strong>The Scrolls of Skelos</strong>, starting on page 120, should be read and properly digested before a GM allows sorcery in his game.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6282347, member: 92305"] [b]-- SORCERY TALES AND THE GAME RULES --[/b] I love the sorcery system in the Conan RPG. It so perfectly fits how sorcery is portrayed in the Conan stories. A good example is highlighted on page 124 of [b]The Scrolls of Skelos[/b]. The last chapter of that book should be considered required reading for any GM using sorcery in his game. The example to which I am referring discusses the event in [b]Queen of the Black Coast[/b] where the winged devil transforms an entire Stygian war party into were-beasts in one night. How the heck was that accomplished in terms of the game's rules? [b]The Rules of Sorcery[/b] were obeyed. In this case, it's [b]The Rule of Success[/b]. Each time the winged devil cast the spell, [i]Awful Rite of the Were-Beast[/i], successfully, the next casting cost half the power points. The spell's description dictates that the sorcerer regains Power Points at each successful casting, too, as though the sorcerer had sacrificed the victim. Combined, the two rules allow the winged devil to cast the powerful spell 50 times during the night while his victims slumber. Sorcery should be approached creatively. Imagine the PCs leaving their NPC load carriers outside of the tomb while the PCs explore, and when the PCs return, they find all of the NPCs dead, or, worse, transformed into some sort of horrible foes. Another example given in the text uses the fact that Yara's tower fell not long after Yogah dies, in the story, [i]The Tower of the Elephant[/i]. Why? Because Yogah's [i]maser builder[/i] spell ceased to function upon the death of the sorcerer who cast it, as described in [b]The Rule of Impermanence[/b]. As I said above, the last chapter of [b]The Scrolls of Skelos[/b], starting on page 120, should be read and properly digested before a GM allows sorcery in his game. [/QUOTE]
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