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<blockquote data-quote="Water Bob" data-source="post: 6580402" data-attributes="member: 92305"><p>One thing I should add to the discussion above about GMs creating d20 characters on the spot is about Feats. If you can't think of an appropriate Feat, then just don't give the character any Feats. There's always a good chance that a character, picked at random, doesn't have a Feat that fits the situation.</p><p></p><p>Typically, a GM just needs to describe a character as the GM sees him in his mind's eye. </p><p></p><p></p><p></p><p>You can probably just roleplay the encounter and never worry about stats, skills, and Feats. If you do need them later, then just add what you need.</p><p></p><p>For example, let's say that I need the character's Diplomacy skill. I'll quickly use the Average Array for stats ( 13 - 12 - 11 - 10 - 9 - 8 ) and decide, since this is a merchant, his Charisma is his best stat (probably followed by INT for the skill points and skills like Appraise), so he's got CHA 13 with a +1 modifier. I decide that he's a 3rd level Commoner--a Merchant. His max skills would be 5 ranks, so I make him, quickly, Diplomacy +6 (+5 ranks and +1 CHa mod).</p><p></p><p>This character probably has more, but I'm doing this quick. I haven't considered racial benefits that could boost Diplomacy. (Shemites don't have a Diplomacy racial bonus, but I didn't know that before looking it up just now. They do have a +2 racial bonus to Appraise, Spot, and Bluff.)</p><p></p><p>That't it. I'm done. I know the dude's got Diplomacy +6 and CHA 13. If I need to develop him further in between games, I'll keep what I've established and not pick any Feats or raise any skills that I have already created. Whatever Feats this guy has, it cannot improve his CHA or Diplomacy skill.</p><p></p><p>But, most of the time, I won't even get that far.</p><p></p><p>Run and gun. Keep the game moving. Don't be a slave to the details. And, I love detail in an rpg--but I hate bogging the game down. I always try to find the right marriage of the two.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6580402, member: 92305"] One thing I should add to the discussion above about GMs creating d20 characters on the spot is about Feats. If you can't think of an appropriate Feat, then just don't give the character any Feats. There's always a good chance that a character, picked at random, doesn't have a Feat that fits the situation. Typically, a GM just needs to describe a character as the GM sees him in his mind's eye. You can probably just roleplay the encounter and never worry about stats, skills, and Feats. If you do need them later, then just add what you need. For example, let's say that I need the character's Diplomacy skill. I'll quickly use the Average Array for stats ( 13 - 12 - 11 - 10 - 9 - 8 ) and decide, since this is a merchant, his Charisma is his best stat (probably followed by INT for the skill points and skills like Appraise), so he's got CHA 13 with a +1 modifier. I decide that he's a 3rd level Commoner--a Merchant. His max skills would be 5 ranks, so I make him, quickly, Diplomacy +6 (+5 ranks and +1 CHa mod). This character probably has more, but I'm doing this quick. I haven't considered racial benefits that could boost Diplomacy. (Shemites don't have a Diplomacy racial bonus, but I didn't know that before looking it up just now. They do have a +2 racial bonus to Appraise, Spot, and Bluff.) That't it. I'm done. I know the dude's got Diplomacy +6 and CHA 13. If I need to develop him further in between games, I'll keep what I've established and not pick any Feats or raise any skills that I have already created. Whatever Feats this guy has, it cannot improve his CHA or Diplomacy skill. But, most of the time, I won't even get that far. Run and gun. Keep the game moving. Don't be a slave to the details. And, I love detail in an rpg--but I hate bogging the game down. I always try to find the right marriage of the two. [/QUOTE]
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