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<blockquote data-quote="Water Bob" data-source="post: 6581232" data-attributes="member: 92305"><p><strong>-- COINAGE in ARGOS --</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Power Structures.</strong></p><p></p><p></p><p>My campaign begins with the characters in Argos, near the coast and the boarder with Shem. In my version of the Hyborian Age, Argos is a complicated place, politically. The kingdom is combination of powerful city-states banned together under one ruler. There are several power centers. Most of the interior is feudal, where the multitude of baronies and duchies are run by powerful nobles with almost total control over their holdings. The commoners who live here are poor, illiterate, hard working people, who work the mines and lumber yards, vineyards, farms, and ranches that dot the forests and pastoral hills. Many are serfs, owing fealty to their local lord.</p><p></p><p></p><p>On the coast are sixteen mighty cosmopolitan cities, each ruled as if it were its own city-state. Banded together as a kingdom, for mutual prosperity and defense, there is a king of Argos, who is currently Milo of Messantia.</p><p></p><p></p><p>Each power institution has its own guards and soldiers. The interior nobles maintain armies for the local protection of their fiefs, and squabbles among the fiefs do happen. The coastal cities maintain their own guard. And, King Milo maintains the kingdom's guardsmen, which is a smaller force, as that of kingdoms go, bolstered, when needed, by Assuri mercenaries.</p><p></p><p></p><p>Add to this political quagmire two more power centers--that of the various Merchants Guilds and the Church of Mitra--and it will become quite clear what a nightmare it is to maneuver politically with this Hyborian kingdom.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Coinage.</strong></p><p></p><p></p><p>There is no national coinage in Argos. Coins are minted by the more powerful institutions. Many of the coastal cities mint their own coins as do some Merchant Guilds and even some of the larger Baronies and Duchies. A set of rules has been established, though, years ago, by order of the king, that orders specifications for each type of coin across the land. That way a drachma from the northern fiefs is accepted as well as a dinar from one of the coastal cities as legal tender of one silver piece throughout the kingdom (and even beyond).</p><p></p><p></p><p>My campaign is set in the Shar. This is the Shaipur region of Argos. It's the only true desert region in the kingdom, considered frontier wild lands by most, and home to the Shaipur Bay, the Shaipur Bay Outpost, the Shaipur Ravine (but not the Shaipur Monastery), the Plain of Bone and Marrow, the stone-spun city of Raeze, and the ancient Archeronian ruins of Khor Kalba. Here, many are illiterate, and many coins pour in from the interior fiefs and coastal cities as well as the city-states of Shem. </p><p></p><p></p><p>In the Shar, there are five types of coin in general use, and they are referred to using colloquial names. A dinar and a drachma are both called Hammers, for example.</p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>COMMON.</strong> This is the lowest denomination of coin used in the region. It is a copper coin, round, and larger in diameter than a standard silver piece. There is a hole in its center, and it is quite common for Commoners to string these coins on a string around their neck (though this practice is detested by the upper classes--as if the upper classes would ever dirty their hands with copper coins to begin with) as a measure against thieves. </p><p></p><p></p><p><strong>10 Commons equals 1 Hammer. 50 Commons equal 1 Master. 100 Commons equals 1 Noble.</strong></p><p></p><p></p><p><img src="http://www.coincommunity.com/forum/uploaded/jblack0815/20110927_coint2a.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>HORSEMAN.</strong> This coin is made of silver and shaped like a piece of pie (see the description of the Hammer). It is literally one fourth of a standard silver piece. It is called a Horseman because of the four leafed design on the back of Hammers. The design does not actually depict a man on a horse. It is more akin to seeing a man on horseback in the clouds. The design on the back of a Hammer is mean to aid in breaking the coin into equal parts. One Horseman is the smallest coin in general use (in size). Technically, a Horseman is worth 2.5 Commons.</p><p></p><p></p><p><strong>1 Horseman does not have an equivalency among the other coins. 4 Horsemen equal 10 Commons or 1 Hammer. 20 Horsemen equals 1 Master. 40 Horsemen equals 1 Noble.</strong></p><p></p><p></p><p><img src="http://www.cerberuscoins.com/images/P/5781.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>HAMMER.</strong> This is a standard silver piece, depicting a workman with a hammer. It is the most common coin in the realm, and its picture promotes the Argossean saying of a fair day's wage for a fair day's work. It is a round coin with a filigree design on the back that is popularly thought to resemble four separate men on four horses. The coin is worked so that it is easy to bisect it simply by snapping it half with hands. The filigree design on the back aids in snapping the coin in half or into fourths. It is common to find half a Hammer (in which case, the coin can still be snapped in half again to create two Horsemen), but three Horsemen (a Hammer missing but one Horseman piece) is very rare. When Hammers are snapped, it is easiest to snap them in half, and then halve them again, if need be. The Hammer sees the most use of all the coins in all the kingdom. </p><p></p><p></p><p>Once a Hammer is snapped, it is not longer called a Hammer. It is then called a Horseman, and half a Hammer that has not been snapped is called two Horsemen, but some call this a Moon.</p><p></p><p></p><p><strong>1 Hammer equals 10 Commons and 4 Horsemen. 5 Hammers equals 1 Master. 10 Hammers equals 1 Noble.</strong></p><p></p><p></p><p><img src="http://www.thenorthernecho.co.uk/resources/images/3638736.jpg?display=1&htype=0&type=mc2" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>MASTER.</strong> The Master is an uncommon coin, typically used mainly by merchants in the course of their business-to-business transactions. It is a square silver coin, thick, equivalent to 5 silver pieces.</p><p></p><p></p><p><strong>1 Master equals 5 Hammers, or 20 Horsemen, or 50 Commons. 2 Masters equal 1 Noble.</strong></p><p></p><p></p><p><img src="http://munzeo.com/images/30.Jul.2011/310325771538_1.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>NOBLE.</strong> The Noble is a round coin, primarily made of gold, and it is called such because most average people never see a gold coin in their entire lives. Gold pieces are the provenance of royalty and the nobility. A similar coin, called a Royal, is also used, and the two coins are inter-changeable. But, visually, the Royal is cut in an octagonal shape instead of being manufactured round like a Noble.</p><p></p><p></p><p><strong>1 Noble equals 1 Royal, or 2 Masters, or 10 Hammers, or 40 Horsemen, or 100 Commons.</strong></p><p></p><p></p><p><img src="http://www.anythinganywhere.com/commerce/coins/coinpics/malay-johor-ss2-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6581232, member: 92305"] [B]-- COINAGE in ARGOS --[/B] [B]Power Structures.[/B] My campaign begins with the characters in Argos, near the coast and the boarder with Shem. In my version of the Hyborian Age, Argos is a complicated place, politically. The kingdom is combination of powerful city-states banned together under one ruler. There are several power centers. Most of the interior is feudal, where the multitude of baronies and duchies are run by powerful nobles with almost total control over their holdings. The commoners who live here are poor, illiterate, hard working people, who work the mines and lumber yards, vineyards, farms, and ranches that dot the forests and pastoral hills. Many are serfs, owing fealty to their local lord. On the coast are sixteen mighty cosmopolitan cities, each ruled as if it were its own city-state. Banded together as a kingdom, for mutual prosperity and defense, there is a king of Argos, who is currently Milo of Messantia. Each power institution has its own guards and soldiers. The interior nobles maintain armies for the local protection of their fiefs, and squabbles among the fiefs do happen. The coastal cities maintain their own guard. And, King Milo maintains the kingdom's guardsmen, which is a smaller force, as that of kingdoms go, bolstered, when needed, by Assuri mercenaries. Add to this political quagmire two more power centers--that of the various Merchants Guilds and the Church of Mitra--and it will become quite clear what a nightmare it is to maneuver politically with this Hyborian kingdom. [B]Coinage.[/B] There is no national coinage in Argos. Coins are minted by the more powerful institutions. Many of the coastal cities mint their own coins as do some Merchant Guilds and even some of the larger Baronies and Duchies. A set of rules has been established, though, years ago, by order of the king, that orders specifications for each type of coin across the land. That way a drachma from the northern fiefs is accepted as well as a dinar from one of the coastal cities as legal tender of one silver piece throughout the kingdom (and even beyond). My campaign is set in the Shar. This is the Shaipur region of Argos. It's the only true desert region in the kingdom, considered frontier wild lands by most, and home to the Shaipur Bay, the Shaipur Bay Outpost, the Shaipur Ravine (but not the Shaipur Monastery), the Plain of Bone and Marrow, the stone-spun city of Raeze, and the ancient Archeronian ruins of Khor Kalba. Here, many are illiterate, and many coins pour in from the interior fiefs and coastal cities as well as the city-states of Shem. In the Shar, there are five types of coin in general use, and they are referred to using colloquial names. A dinar and a drachma are both called Hammers, for example. [B]COMMON.[/B] This is the lowest denomination of coin used in the region. It is a copper coin, round, and larger in diameter than a standard silver piece. There is a hole in its center, and it is quite common for Commoners to string these coins on a string around their neck (though this practice is detested by the upper classes--as if the upper classes would ever dirty their hands with copper coins to begin with) as a measure against thieves. [B]10 Commons equals 1 Hammer. 50 Commons equal 1 Master. 100 Commons equals 1 Noble.[/B] [IMG]http://www.coincommunity.com/forum/uploaded/jblack0815/20110927_coint2a.jpg[/IMG] [B]HORSEMAN.[/B] This coin is made of silver and shaped like a piece of pie (see the description of the Hammer). It is literally one fourth of a standard silver piece. It is called a Horseman because of the four leafed design on the back of Hammers. The design does not actually depict a man on a horse. It is more akin to seeing a man on horseback in the clouds. The design on the back of a Hammer is mean to aid in breaking the coin into equal parts. One Horseman is the smallest coin in general use (in size). Technically, a Horseman is worth 2.5 Commons. [B]1 Horseman does not have an equivalency among the other coins. 4 Horsemen equal 10 Commons or 1 Hammer. 20 Horsemen equals 1 Master. 40 Horsemen equals 1 Noble.[/B] [IMG]http://www.cerberuscoins.com/images/P/5781.jpg[/IMG] [B]HAMMER.[/B] This is a standard silver piece, depicting a workman with a hammer. It is the most common coin in the realm, and its picture promotes the Argossean saying of a fair day's wage for a fair day's work. It is a round coin with a filigree design on the back that is popularly thought to resemble four separate men on four horses. The coin is worked so that it is easy to bisect it simply by snapping it half with hands. The filigree design on the back aids in snapping the coin in half or into fourths. It is common to find half a Hammer (in which case, the coin can still be snapped in half again to create two Horsemen), but three Horsemen (a Hammer missing but one Horseman piece) is very rare. When Hammers are snapped, it is easiest to snap them in half, and then halve them again, if need be. The Hammer sees the most use of all the coins in all the kingdom. Once a Hammer is snapped, it is not longer called a Hammer. It is then called a Horseman, and half a Hammer that has not been snapped is called two Horsemen, but some call this a Moon. [B]1 Hammer equals 10 Commons and 4 Horsemen. 5 Hammers equals 1 Master. 10 Hammers equals 1 Noble.[/B] [IMG]http://www.thenorthernecho.co.uk/resources/images/3638736.jpg?display=1&htype=0&type=mc2[/IMG] [B]MASTER.[/B] The Master is an uncommon coin, typically used mainly by merchants in the course of their business-to-business transactions. It is a square silver coin, thick, equivalent to 5 silver pieces. [B]1 Master equals 5 Hammers, or 20 Horsemen, or 50 Commons. 2 Masters equal 1 Noble.[/B] [IMG]http://munzeo.com/images/30.Jul.2011/310325771538_1.JPG[/IMG] [B]NOBLE.[/B] The Noble is a round coin, primarily made of gold, and it is called such because most average people never see a gold coin in their entire lives. Gold pieces are the provenance of royalty and the nobility. A similar coin, called a Royal, is also used, and the two coins are inter-changeable. But, visually, the Royal is cut in an octagonal shape instead of being manufactured round like a Noble. [B]1 Noble equals 1 Royal, or 2 Masters, or 10 Hammers, or 40 Horsemen, or 100 Commons.[/B] [IMG]http://www.anythinganywhere.com/commerce/coins/coinpics/malay-johor-ss2-1.jpg[/IMG] [/QUOTE]
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