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<blockquote data-quote="Water Bob" data-source="post: 6583194" data-attributes="member: 92305"><p><strong>-- SUNLESS CITADEL CONVERSION --</strong></p><p><strong></strong></p><p><strong>Area 4. Tower Shell</strong></p><p></p><p></p><p></p><p>The wooden door, upon closer inspection, has been patched! It obviously leads to the interior of the tower, but the door won't budge. It sways just a bit when pressed hard, but does not give unless a DC 18 STR check is made. Up to two people can press on the door, and if that happens, use give the stronger of the two the check but first allow the other to attempt to give that check a +2 bonus using the Aid Another rule.</p><p></p><p>Only one check can be made except if a stronger character hasn't yet tried (the players will mostly likely use their strongest character the first time, so there probably will not be a second check).</p><p></p><p>If the door cannot be pushed in, then the PCs can attempt to beat it down. The door is AC 5, Hardness 5. with 10 HP.</p><p></p><p>Once they break in, the PCs will be assaulted with a horrendous smell--the smell of decaying bodies. The smell of death.</p><p></p><p>The door opens to a circular room with a stone floor. Two other wooden doors exit the room. The room is about 30-40' in diameter. Except what I describe here, the room has nothing in it--just debris, gravel, fallen masonry, and dust. Looking up, one can see that the floor above fell through long ago. That floor looked to be wooden, and there is no staircase going up, so it was probably reached by a wooden ladder that is long gone. Without the above floor, the "ceiling" is 30' above the characters' heads.</p><p></p><p>There is old, dried blood on the stone--lots of it, with bloody footbrings and swaths that show the bodies being dragged to their current position. Which is off to the left, in a pile, slumped up against the wall.</p><p></p><p>There are three men clumped together. Shemites. Black curly hair, dark skin, and hooked noses. They're bloated--they've been here about a month. They've been stripped of anything valuable. Someone even took their armor and boots. And, pieces of them are missing--they've been gnawed on by some large animal (the feral desert rats probably got to them before the door was closed). One of them has been dragged away from the stack (a rat, jerking on the body).</p><p></p><p>One conical helm is found, tossed in among them. The help is useless as it has been rented by some mighty blow. If inspected closely, A DC 15 Heal check will reveal battle wounds from edged/piercing weapons.</p><p></p><p>DC 10 Knowledge Geography check to know the conical helms are common among the mercenaries across the border in Shem.</p><p></p><p></p><p></p><p>There is a fourth body literally stapled to the wall. A long war spear juts out from his chest. He is pinned with his feet 2' off the ground. This one wears a scale hauberk (that is ruined from the piercing), but nothing below the waste. He's completely naked with his male unmentionables hanging (not circumcised). And, there is a pile beneath him where he relieved himself mostly likely when he was pinned. Dried evidence trails on both legs. </p><p></p><p>(Yeah, I know, that's a bit sick, but this is CONAN! It's a universe that can be very dark. I just read a Conan book where a man bathed in a tub of blood from young children who were tied at the feet, upside down, with their throats cut to drain into the man's bath. Conan The Liberator, by L. Sprague de Camp and Lin Carter. I try not to over do it, but I do have scenes like this in my game to serve the universe and remind the players that this isn't just another "D&D" world. It's dark swords & sorcery. Very adult and definitely not for everybody.)</p><p></p><p>This man has a shaved head but sports a thick, curly black beard.</p><p></p><p>DC 10 Knowledge Geography check to recognize the armor as that used by Shemite mercenaries.</p><p></p><p></p><p></p><p></p><p></p><p>Where the man is pinned is a cracked, square inset in the wall of dark marble and granite. Should anyone remove the spear and lower the dead man to the ground, they will see the outline of a tree with many branches carved into the marble behind some lettering.</p><p></p><p>Anybody that speaks Shemite will recognize the lettering as that of one of the Shemite dialects and get a DC 20 Decipher Script throw to read the lettering. It says one word: <strong>Ashardalon</strong>.</p><p></p><p>Anybody that is literate in Shemite can easily read the word.</p><p></p><p>Anybody that has read the word (or someone that the word is spoken to) gets a Knowledge Religion DC 20 (or Knowledge Arcana/Knowledge Local Raeze DC 30) to remember something very vague about the name. They've heard it before. Was it that Ashardalon was a prophet priest in worship to the god Votantha--a patron deity of the western Shemite city-state of Sark. Or, was it that Ashardalon was an Acheronian god in service to Votantha? Or, maybe it was that Ashardalon was a Acheronian Priest/Prophet of Votantha.</p><p></p><p>Whatever the case, it's from the time before time--before the Bori tribes took this land from the ancient Acheronians.</p><p></p><p>Inspecting the war spear takes a DC 10 Knowledge Geography roll. Success means that the design of the spear tip is recognized as that used in Shem. This war spear is still in fairly good shape. There's a crack in the wall where the spear was shoved to pin the man. The only guess as to why the spear wasn't taken with every other valuable from the bodies is that, whomever did this, wanted to make a point--to send a message.</p><p></p><p>But, what kind of a message is it? Is the Ashardalon name being blasphemed?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6583194, member: 92305"] [b]-- SUNLESS CITADEL CONVERSION -- Area 4. Tower Shell[/b] The wooden door, upon closer inspection, has been patched! It obviously leads to the interior of the tower, but the door won't budge. It sways just a bit when pressed hard, but does not give unless a DC 18 STR check is made. Up to two people can press on the door, and if that happens, use give the stronger of the two the check but first allow the other to attempt to give that check a +2 bonus using the Aid Another rule. Only one check can be made except if a stronger character hasn't yet tried (the players will mostly likely use their strongest character the first time, so there probably will not be a second check). If the door cannot be pushed in, then the PCs can attempt to beat it down. The door is AC 5, Hardness 5. with 10 HP. Once they break in, the PCs will be assaulted with a horrendous smell--the smell of decaying bodies. The smell of death. The door opens to a circular room with a stone floor. Two other wooden doors exit the room. The room is about 30-40' in diameter. Except what I describe here, the room has nothing in it--just debris, gravel, fallen masonry, and dust. Looking up, one can see that the floor above fell through long ago. That floor looked to be wooden, and there is no staircase going up, so it was probably reached by a wooden ladder that is long gone. Without the above floor, the "ceiling" is 30' above the characters' heads. There is old, dried blood on the stone--lots of it, with bloody footbrings and swaths that show the bodies being dragged to their current position. Which is off to the left, in a pile, slumped up against the wall. There are three men clumped together. Shemites. Black curly hair, dark skin, and hooked noses. They're bloated--they've been here about a month. They've been stripped of anything valuable. Someone even took their armor and boots. And, pieces of them are missing--they've been gnawed on by some large animal (the feral desert rats probably got to them before the door was closed). One of them has been dragged away from the stack (a rat, jerking on the body). One conical helm is found, tossed in among them. The help is useless as it has been rented by some mighty blow. If inspected closely, A DC 15 Heal check will reveal battle wounds from edged/piercing weapons. DC 10 Knowledge Geography check to know the conical helms are common among the mercenaries across the border in Shem. There is a fourth body literally stapled to the wall. A long war spear juts out from his chest. He is pinned with his feet 2' off the ground. This one wears a scale hauberk (that is ruined from the piercing), but nothing below the waste. He's completely naked with his male unmentionables hanging (not circumcised). And, there is a pile beneath him where he relieved himself mostly likely when he was pinned. Dried evidence trails on both legs. (Yeah, I know, that's a bit sick, but this is CONAN! It's a universe that can be very dark. I just read a Conan book where a man bathed in a tub of blood from young children who were tied at the feet, upside down, with their throats cut to drain into the man's bath. Conan The Liberator, by L. Sprague de Camp and Lin Carter. I try not to over do it, but I do have scenes like this in my game to serve the universe and remind the players that this isn't just another "D&D" world. It's dark swords & sorcery. Very adult and definitely not for everybody.) This man has a shaved head but sports a thick, curly black beard. DC 10 Knowledge Geography check to recognize the armor as that used by Shemite mercenaries. Where the man is pinned is a cracked, square inset in the wall of dark marble and granite. Should anyone remove the spear and lower the dead man to the ground, they will see the outline of a tree with many branches carved into the marble behind some lettering. Anybody that speaks Shemite will recognize the lettering as that of one of the Shemite dialects and get a DC 20 Decipher Script throw to read the lettering. It says one word: [b]Ashardalon[/b]. Anybody that is literate in Shemite can easily read the word. Anybody that has read the word (or someone that the word is spoken to) gets a Knowledge Religion DC 20 (or Knowledge Arcana/Knowledge Local Raeze DC 30) to remember something very vague about the name. They've heard it before. Was it that Ashardalon was a prophet priest in worship to the god Votantha--a patron deity of the western Shemite city-state of Sark. Or, was it that Ashardalon was an Acheronian god in service to Votantha? Or, maybe it was that Ashardalon was a Acheronian Priest/Prophet of Votantha. Whatever the case, it's from the time before time--before the Bori tribes took this land from the ancient Acheronians. Inspecting the war spear takes a DC 10 Knowledge Geography roll. Success means that the design of the spear tip is recognized as that used in Shem. This war spear is still in fairly good shape. There's a crack in the wall where the spear was shoved to pin the man. The only guess as to why the spear wasn't taken with every other valuable from the bodies is that, whomever did this, wanted to make a point--to send a message. But, what kind of a message is it? Is the Ashardalon name being blasphemed? [/QUOTE]
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