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<blockquote data-quote="Water Bob" data-source="post: 6682264" data-attributes="member: 92305"><p><strong>-- DEMORALIZE --</strong></p><p></p><p></p><p></p><p>Demoralizing an opponent is a combat function of the Intimidate skill. As written in the Conan 2E rules, the maneuver is very restrictive. It's an unattractive combat option, yet it is one of those tropes that defines the gritty Hyborian Age.</p><p></p><p>I suggest these simple changes to the rule to make it a more attractive option for players.</p><p></p><p></p><p></p><p><strong>DEMORALIZE</strong></p><p></p><p>You intimidate to weaken an opponent's resolve in combat.</p><p></p><p><strong>Action:</strong> Standard.</p><p></p><p><strong>Circumstance:</strong> Opponent must be in sight within 30 feet. </p><p></p><p><strong>Effect:</strong> Roll an Intimidate check against opponent's modified level check. The modified level check is resolved as <strong>1d20 + character level or Hit Dice + target's WIS bonus (if any) + target's modifiers on saving throws against fear</strong>. Success means opponent is Shaken (-2 attack penalty, -2 ability checks, -2 saving throws). </p><p></p><p><em>Shaking it off:</em> The demoralizing effect (shaken) remains until the opponent can shake it off. Opponents can attempt to shake off the effect once per round as a Free Action. Shaking off the effect means the opponent can re-roll his modified level check against the pre-established Intimidate roll.</p><p></p><p><em>Try again:</em> An opponent can only suffer one demoralizing effect at time. Multiple successful Demoralize attempts do not increase the penalizing effects. Once an opponent has shaken off the effect once, another Demoralize attempt can be made, but the opponent gains a +5 bonus to his modified level check to shake off the attempt. This bonus grows by +5 for each additional attempt thereafter (i.e. Opponent receives a +5 bonus after one shake off success, a +10 bonus after two shake off successes, a +15 bonus after three shake off successes, and so on). The opponent becomes more firmly resolved to resist the intimidator.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6682264, member: 92305"] [b]-- DEMORALIZE --[/b] Demoralizing an opponent is a combat function of the Intimidate skill. As written in the Conan 2E rules, the maneuver is very restrictive. It's an unattractive combat option, yet it is one of those tropes that defines the gritty Hyborian Age. I suggest these simple changes to the rule to make it a more attractive option for players. [b]DEMORALIZE[/b] You intimidate to weaken an opponent's resolve in combat. [b]Action:[/b] Standard. [b]Circumstance:[/b] Opponent must be in sight within 30 feet. [b]Effect:[/b] Roll an Intimidate check against opponent's modified level check. The modified level check is resolved as [b]1d20 + character level or Hit Dice + target's WIS bonus (if any) + target's modifiers on saving throws against fear[/b]. Success means opponent is Shaken (-2 attack penalty, -2 ability checks, -2 saving throws). [i]Shaking it off:[/i] The demoralizing effect (shaken) remains until the opponent can shake it off. Opponents can attempt to shake off the effect once per round as a Free Action. Shaking off the effect means the opponent can re-roll his modified level check against the pre-established Intimidate roll. [i]Try again:[/i] An opponent can only suffer one demoralizing effect at time. Multiple successful Demoralize attempts do not increase the penalizing effects. Once an opponent has shaken off the effect once, another Demoralize attempt can be made, but the opponent gains a +5 bonus to his modified level check to shake off the attempt. This bonus grows by +5 for each additional attempt thereafter (i.e. Opponent receives a +5 bonus after one shake off success, a +10 bonus after two shake off successes, a +15 bonus after three shake off successes, and so on). The opponent becomes more firmly resolved to resist the intimidator. [/QUOTE]
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