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<blockquote data-quote="Water Bob" data-source="post: 6682362" data-attributes="member: 92305"><p><strong>-- WHISPER RENO, THE INFORMATION BROKER --</strong></p><p></p><p></p><p></p><p><img src="https://www.paizo.com/image/content/PathfinderAdventurePath/PZO9097-Rexus.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p><strong>Whisper Reno</strong></p><p>1st level Argossean Thief</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Age:</strong> 35</p><p><strong>Height:</strong> 6'1"</p><p><strong>Weight:</strong> 162 lbs.</p><p><strong>Handedness:</strong> Right</p><p></p><p><strong>STR:</strong> 11</p><p><strong>DEX:</strong> 13 (+1)</p><p><strong>CON:</strong> 11</p><p><strong>INT:</strong> 17 (+3)</p><p><strong>WIS:</strong> 15 (+2)</p><p><strong>CHA:</strong> 15 (+2)</p><p></p><p><strong>HP:</strong> 3</p><p><strong>Fate:</strong> 4</p><p><strong>XP:</strong> 0</p><p><strong>Speed:</strong> 30</p><p></p><p><strong>Parry:</strong> AC 10</p><p><strong>Dodge:</strong> AC 12</p><p></p><p><strong>Initiative:</strong> +4</p><p><strong>Fort:</strong> +0 </p><p><strong>Ref:</strong> +4</p><p><strong>Will:</strong> +2</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee:</strong> +0</p><p><strong>Finesse:</strong> +2</p><p><strong>Ranged:</strong> +2</p><p></p><p><strong>Code of Honor:</strong> None</p><p></p><p><strong>LANGUAGES:</strong> Argossean (native), Shemitish, Zingaran, Stygian, Aquilonian, Kothic, Ophirean, Pictish. </p><p></p><p><strong>PROFECIENCY FEATS:</strong> Simple Weapon Proficiency (All), Martial Weapon Proficiency (Light and One-Handed only), Armor Proficiency (Light). </p><p></p><p><strong>1st LEVEL FEAT:</strong> Skill Focus (Gather Information).</p><p></p><p><strong>ABILITIES:</strong> Sneak Attack (poinard), Trap Disarming.</p><p></p><p><em>44 skill points (12 High INT points): 4 - Open Lock, 4 - Move Silently, 4 - Hide, 4 - Appraise, 4 - Decipher Script, 4 - Listen, 4 - Sense Motive, 2 - Knowledge (Local), 4 - Knowledge (Rumors), 4 - Diplomacy, 2 - Gather Information</em></p><p></p><p><em>Hyborian Adaptability: Knowledge (History), Knowledge (Religion)</em></p><p></p><p><em>Hyborian Background Skills: Bluff, Open Lock, Escape Artist, Move Silently</em></p><p></p><p><strong><u>CLASS SKILLS</u></strong></p><p></p><p><u><em>Strength Skills</em></u></p><p>+0 Climb</p><p>+0 Jump</p><p></p><p><u><em>Dexterity Skills</em></u></p><p>+5 Balance</p><p>+1 Escape Artist</p><p>+5 Hide</p><p></p><p>+5 Move Silently</p><p>+5 Open Lock</p><p>+1 Slight of Hand</p><p></p><p>+1 Tumble</p><p>+4 Use Rope</p><p></p><p><em><u><u>Intelligence Skills</u></u></em></p><p>+7 Appraise</p><p>+3 Craft (Herbal)</p><p>+3 Craft (Mundane)</p><p></p><p>+7 Decipher Script</p><p>+3 Disable Device</p><p>+3 Forgery</p><p></p><p>+3 Knowledge (Arcane)</p><p>+7 Knowledge (Local/Raeze Region of Argos)</p><p>+3 Knowledge (Nobility)</p><p></p><p>+7 Knowledge (Rumors)</p><p>+5 Knowledge (History) - <em>Hyborian Adaptability Skill</em></p><p>+5 Knowledge (Religion) - <em>Hyborian Adaptability Skill</em></p><p></p><p><em><u>Wisdom Skills</u></em></p><p>+6 Listen</p><p>+6 Profession (Sailor)</p><p>+6 Sense Motive</p><p></p><p>+2 Spot</p><p></p><p><em><u>Charisma Skills</u></em></p><p>+2 Bluff</p><p>+6 Diplomacy</p><p>+2 Disguise</p><p></p><p>+11 Gather Information</p><p>+2 Intimidate</p><p>+2 Perform</p><p></p><p></p><p></p><p><strong><u>CROSS-CLASS SKILLS</u></strong></p><p></p><p><em><u>Strength Skills</u></em></p><p>+0 Swim</p><p></p><p></p><p><em><u>Dexterity Skills</u></em></p><p>+2 Ride</p><p></p><p><u><em>Constitution Skills</em></u></p><p>+0 Concentration</p><p></p><p><em><u>Intelligence Skills</u></em></p><p>+3 Craft (Alchemy)</p><p>+3 Knowledge (Geography)</p><p></p><p><em><u>Wisdom Skills</u></em></p><p>+2 Heal</p><p>+2 Survival</p><p></p><p><em><u>Charisma Skills</u></em></p><p>+2 Handle Animal</p><p></p><p></p><p></p><p></p><p></p><p><strong>CLOTHING:</strong> See the pic, above.</p><p></p><p></p><p></p><p><strong>EQUIPMENT:</strong> Besides the miscellaneous items that you see on his person, Whisper carries a dagger, at the small of his back at his waist, and a poinard. but, Reno is not a fighting man. He's the type to use his tongue to get him out of scrapes, and that's when he can't rely on paid henchmen.</p><p></p><p></p><p></p><p><strong>DESCRIPTION & BACKGROUND:</strong> The city of Raeze is dying. Parts of it are still burned out from King Milo's troops fighting with the remnant of Khalar Zym's forces from two years ago. Today, there is talk of plague. Raeze is at a third of its normal population as its citizens are fleeing in droves. There is no city guard. There is no government. The city just consists of those hangers on and those who refuse to leave. Trade is dying as does the city. Only one major merchant remains, Mablo the Lumber merchant, but he's muttering about leaving as well as his business is non-existent as well.</p><p></p><p>Whisper Reno was a dealer in secrets, making a decent living, when Raeze was a thriving city--the last major city on the caravan route before the border with Shem. But now, instead of fleeing with the rest, starting over in a new town, Reno sees opportunity here. He believes that Raeze will survive and grow to its height again. And when it does, Reno intends to run the town through a network of thieves, rogues, and mercenaries. He believes that he's on the ground floor of the opportunity, and he intends on building and organization and growing trade again. Who knows? He has dreams of becoming the newest Merchant Prince of Argos. He intends, first, on approaching the poor--the beggars--because he has long used them in his network of secrets. And next, although an outsider, he plans on making a deal with the Jaren, the gypsy-like people who inhabit the Shar and the neighboring region.</p><p></p><p><strong>Suggested Play:</strong> It would be interesting, I think, to butt heads with Whisper Reno as he builds his organization. A PC thief, for example, picks the pocket of a citizen in the bazaar, and Whisper catches wind of it. Then, the thief is visited by Reno's thugs and taught a lesson, when the thief was thinking that there was no law in the city--that it would be easy pickings.</p><p></p><p>When the players see that there is no law in Raeze, they will likely not check their actions. Whisper Reno's men come in the night, unseen, here to teach a lesson that a form of law and government does exist in Raeze, and Whisper Reno is the judge, jury, and executioner.</p><p></p><p>Whisper's position may remain secret, and the PCs may not know who is behind the thugs who approach them. The PCs are told to just not do it again. I'm sure a "fine" is levied, whether that cost be satisfied in coin, gems, wealth, items, or blood.</p><p></p><p>The PCs may only know Reno as a man to buy secrets and information. Maybe they've had dealings with him in this manner, but don't realize yet that he is pulling the strings in this abandoned city.</p><p></p><p>From his pic, he certainly doesn't look like a tough guy. And, that's part of Whisper's brilliance.</p><p></p><p><strong>Special Note: </strong> Reno has taken a recent interest in sorcery, though he tells no one about his fascination. And he hides any activity in the area as best he can. At 2nd level, it is likely that he will put max ranks into Knowledge (Arcana), and when he earns it at 3rd level, he'll get the Dabbler Feat.</p><p></p><p>This interest came about with his desire to rule Raeze from the bottom up. He thinks this dangerous track will be a tool in his pocket for his endeavors, but the more he learns of the unnatural art, the more he becomes obsessed by it. The future could mean that he cross-classes into the Scholar class, and his obsession may lead him to become a full fledged sorcerer.</p><p></p><p>Whisper Reno is ideal as a recurring character in a campaign. He grows and expands his interests and abilities as the PCs grow and expand theirs. But, he doesn't have to be a villain. And he doesn't have to be an ally, either. I picture him more as a "grey" ally for the PCs--someone they can't quite trust. But, they may do business with him. He may turn into a foe. Or, he could be a resource as long as there is something in the deal for Reno.</p><p></p><p>With 3 HP, Reno will absolutely never engage in combat. Here's where the GM must put a lot of "character" into this guy and have him survive on the power of his words only.</p><p></p><p></p><p>Whisper Reno's proper name is Reno Wok-Barstini, though few know it, truth be told. And, Reno himself rarely uses it--only in the company of the better classes.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6682362, member: 92305"] [B]-- WHISPER RENO, THE INFORMATION BROKER --[/B] [IMG]https://www.paizo.com/image/content/PathfinderAdventurePath/PZO9097-Rexus.jpg[/IMG] [B]Whisper Reno[/B] 1st level Argossean Thief [B]Sex:[/B] Male [B]Age:[/B] 35 [B]Height:[/B] 6'1" [B]Weight:[/B] 162 lbs. [B]Handedness:[/B] Right [B]STR:[/B] 11 [B]DEX:[/B] 13 (+1) [B]CON:[/B] 11 [B]INT:[/B] 17 (+3) [B]WIS:[/B] 15 (+2) [B]CHA:[/B] 15 (+2) [B]HP:[/B] 3 [B]Fate:[/B] 4 [B]XP:[/B] 0 [B]Speed:[/B] 30 [B]Parry:[/B] AC 10 [B]Dodge:[/B] AC 12 [B]Initiative:[/B] +4 [B]Fort:[/B] +0 [B]Ref:[/B] +4 [B]Will:[/B] +2 [B]BAB:[/B] +0 [B]Melee:[/B] +0 [B]Finesse:[/B] +2 [B]Ranged:[/B] +2 [B]Code of Honor:[/B] None [B]LANGUAGES:[/B] Argossean (native), Shemitish, Zingaran, Stygian, Aquilonian, Kothic, Ophirean, Pictish. [B]PROFECIENCY FEATS:[/B] Simple Weapon Proficiency (All), Martial Weapon Proficiency (Light and One-Handed only), Armor Proficiency (Light). [B]1st LEVEL FEAT:[/B] Skill Focus (Gather Information). [B]ABILITIES:[/B] Sneak Attack (poinard), Trap Disarming. [I]44 skill points (12 High INT points): 4 - Open Lock, 4 - Move Silently, 4 - Hide, 4 - Appraise, 4 - Decipher Script, 4 - Listen, 4 - Sense Motive, 2 - Knowledge (Local), 4 - Knowledge (Rumors), 4 - Diplomacy, 2 - Gather Information[/I] [I]Hyborian Adaptability: Knowledge (History), Knowledge (Religion)[/I] [I]Hyborian Background Skills: Bluff, Open Lock, Escape Artist, Move Silently[/I] [B][U]CLASS SKILLS[/U][/B] [U][I]Strength Skills[/I][/U] +0 Climb +0 Jump [U][I]Dexterity Skills[/I][/U] +5 Balance +1 Escape Artist +5 Hide +5 Move Silently +5 Open Lock +1 Slight of Hand +1 Tumble +4 Use Rope [I][U][U]Intelligence Skills[/U][/U][/I] +7 Appraise +3 Craft (Herbal) +3 Craft (Mundane) +7 Decipher Script +3 Disable Device +3 Forgery +3 Knowledge (Arcane) +7 Knowledge (Local/Raeze Region of Argos) +3 Knowledge (Nobility) +7 Knowledge (Rumors) +5 Knowledge (History) - [I]Hyborian Adaptability Skill[/I] +5 Knowledge (Religion) - [I]Hyborian Adaptability Skill[/I] [I][U]Wisdom Skills[/U][/I] +6 Listen +6 Profession (Sailor) +6 Sense Motive +2 Spot [I][U]Charisma Skills[/U][/I] +2 Bluff +6 Diplomacy +2 Disguise +11 Gather Information +2 Intimidate +2 Perform [B][U]CROSS-CLASS SKILLS[/U][/B] [I][U]Strength Skills[/U][/I] +0 Swim [I][U]Dexterity Skills[/U][/I] +2 Ride [U][I]Constitution Skills[/I][/U] +0 Concentration [I][U]Intelligence Skills[/U][/I] +3 Craft (Alchemy) +3 Knowledge (Geography) [I][U]Wisdom Skills[/U][/I] +2 Heal +2 Survival [I][U]Charisma Skills[/U][/I] +2 Handle Animal [B]CLOTHING:[/B] See the pic, above. [B]EQUIPMENT:[/B] Besides the miscellaneous items that you see on his person, Whisper carries a dagger, at the small of his back at his waist, and a poinard. but, Reno is not a fighting man. He's the type to use his tongue to get him out of scrapes, and that's when he can't rely on paid henchmen. [B]DESCRIPTION & BACKGROUND:[/B] The city of Raeze is dying. Parts of it are still burned out from King Milo's troops fighting with the remnant of Khalar Zym's forces from two years ago. Today, there is talk of plague. Raeze is at a third of its normal population as its citizens are fleeing in droves. There is no city guard. There is no government. The city just consists of those hangers on and those who refuse to leave. Trade is dying as does the city. Only one major merchant remains, Mablo the Lumber merchant, but he's muttering about leaving as well as his business is non-existent as well. Whisper Reno was a dealer in secrets, making a decent living, when Raeze was a thriving city--the last major city on the caravan route before the border with Shem. But now, instead of fleeing with the rest, starting over in a new town, Reno sees opportunity here. He believes that Raeze will survive and grow to its height again. And when it does, Reno intends to run the town through a network of thieves, rogues, and mercenaries. He believes that he's on the ground floor of the opportunity, and he intends on building and organization and growing trade again. Who knows? He has dreams of becoming the newest Merchant Prince of Argos. He intends, first, on approaching the poor--the beggars--because he has long used them in his network of secrets. And next, although an outsider, he plans on making a deal with the Jaren, the gypsy-like people who inhabit the Shar and the neighboring region. [B]Suggested Play:[/B] It would be interesting, I think, to butt heads with Whisper Reno as he builds his organization. A PC thief, for example, picks the pocket of a citizen in the bazaar, and Whisper catches wind of it. Then, the thief is visited by Reno's thugs and taught a lesson, when the thief was thinking that there was no law in the city--that it would be easy pickings. When the players see that there is no law in Raeze, they will likely not check their actions. Whisper Reno's men come in the night, unseen, here to teach a lesson that a form of law and government does exist in Raeze, and Whisper Reno is the judge, jury, and executioner. Whisper's position may remain secret, and the PCs may not know who is behind the thugs who approach them. The PCs are told to just not do it again. I'm sure a "fine" is levied, whether that cost be satisfied in coin, gems, wealth, items, or blood. The PCs may only know Reno as a man to buy secrets and information. Maybe they've had dealings with him in this manner, but don't realize yet that he is pulling the strings in this abandoned city. From his pic, he certainly doesn't look like a tough guy. And, that's part of Whisper's brilliance. [B]Special Note: [/B] Reno has taken a recent interest in sorcery, though he tells no one about his fascination. And he hides any activity in the area as best he can. At 2nd level, it is likely that he will put max ranks into Knowledge (Arcana), and when he earns it at 3rd level, he'll get the Dabbler Feat. This interest came about with his desire to rule Raeze from the bottom up. He thinks this dangerous track will be a tool in his pocket for his endeavors, but the more he learns of the unnatural art, the more he becomes obsessed by it. The future could mean that he cross-classes into the Scholar class, and his obsession may lead him to become a full fledged sorcerer. Whisper Reno is ideal as a recurring character in a campaign. He grows and expands his interests and abilities as the PCs grow and expand theirs. But, he doesn't have to be a villain. And he doesn't have to be an ally, either. I picture him more as a "grey" ally for the PCs--someone they can't quite trust. But, they may do business with him. He may turn into a foe. Or, he could be a resource as long as there is something in the deal for Reno. With 3 HP, Reno will absolutely never engage in combat. Here's where the GM must put a lot of "character" into this guy and have him survive on the power of his words only. Whisper Reno's proper name is Reno Wok-Barstini, though few know it, truth be told. And, Reno himself rarely uses it--only in the company of the better classes. [/QUOTE]
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