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GM's Closet for the CONAN RPG
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<blockquote data-quote="Water Bob" data-source="post: 7125201" data-attributes="member: 92305"><p><strong>CONVERSIONS TO THE MONGOOSE CONAN GAME</strong></p><p></p><p></p><p>Keep an eye out. There are lots of single adventures out there that may make for good conversion to the Conan RPG. Historical adventures usually work well, and most fantasy game universes where the players races are only human. Low level adventures tend to have less fantastic magic in them. Adventures made for Pathfinder or d20 3.0/3.5 are about the easiest conversions that you're going to get, mechanically speaking.</p><p></p><p>With games with completely different mechanics, you'll simply have to replace any tasks and NPC stats with Conan rules. It's not that hard--just time consuming. You don't have to make an exact conversion. You're just looking to use the idea--the scenario--in our Conan game. I often merge ideas and shape them when I'm Conan-izing an adventure.</p><p></p><p>From the old AD&D game, don't forget <strong>Lankhmar</strong> (makes for great city adventures in Zamora or Messantia and elsewhere. <strong>Al-Qadim</strong> has some excellent adventures that you can set in Shem. You could set <strong>The Horde</strong>, from the Forgotten Realms, in the Hyrkanian steppe. The old Basic D&D <strong>Desert of Desolation</strong> series could be a Conan story akin to Howard's Black Colossus tale, where a powerful warloard rises up in the deserts of Shem, and you are part of the army sent to meet it.</p><p></p><p>Here's a couple of ideas....</p><p></p><p></p><p></p><p></p><p></p><p><img src="http://static1.paizo.com/image/product/catalog/ATG/ATG3201E_500.jpeg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>THIEVES IN THE FOREST</strong></p><p></p><p>I bought this one for my game set in Argos. It's a site based adventure. Low level, and pretty simple. An old temple is the base for a band of thieves. There's several standard fantasy encounter locations in the forest that PCs could bump into while searching for the thieves' den.</p><p></p><p>I haven't Conan-ized this adventure yet, but in looking through it, I think it obvious that the temple will be a desecrated shrine to Mitra. I'll turn the fantasy encounters into something more appropriate for Conan's world. Instead of a nest of bugbears, I might turn those into desperate escaped slaves. I might just throw out some encounters altogether, as a Conan adventure should have more of a story rather than be just a string of random combat encounters. Some other creature in the game could become an encounter with hillmen from the nearby Red Hills. If a monster kinda fits into the Hyborian Age, I'll keep it--but not too many of them. In this adventure, there is a nest of harpies. I think I'll keep those, but they'll be the most fantastic creature I keep in the story.</p><p></p><p></p><p></p><p></p><p></p><p><img src="http://images.gr-assets.com/books/1179289957l/899669.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>MAIDEN VOYAGE</strong></p><p></p><p>Another Penumbra adventure. Those guys published a lot of stuff I eye to convert to Conan. Again, this is a low level adventure. I like those because the high fantasy is kept to a minimum. The adventure contains maps for two small ships. The <em>Albers</em> is a small, one-masted ship. This fits extremely well within the Hyborian Age as the sea technology in Conan's time was not that advanced. Pirates ships of the 1700's are not a good model for ships in this game. Think more along the lines of the ships from the time of the Spartans and the tale of the 300. Hyborian Age ships are somewhere between that and the later pirate vessels that we normally think of for pirates in an RPG.</p><p></p><p>Note the <em>Hornet</em>, from the 2011 reboot movie, Conan The Barbarian. It's a small ship, and that one is fairly advanced, with a V-shaped hull and a couple of masts, for Conan's time. Sea vessels in this game are not big. Many are made to just hug the coast. The vast majority have only one or two masts. Look at comics like the Savage Sword of Conan and see how ships are depicted.</p><p></p><p>There are some dock encounters in the adventure that will bring the docks alive for the players. And, there's a card game that the players can learn--I like those sorts of things in my game.</p><p></p><p>You've got a Ghost Ship, rumors, and superstitious pirates. Lots of Conan fun to be had here, and it's different than your typical land adventure. You can use this adventure as a spring board to go up and down the Western Coast (or across the Vilayet), run into the Red Brotherhood, visit Tortage and the Barrachan Island, land on islands, fight Picts, go broadsides with Shemite merchant vessels, and just be more mobile for land based adventures north or south on the Western Coast.</p><p></p><p>Plus, the adventure is written for d20 3.0 D&D, so it's an easy mechanical conversion to the Conan RPG.</p><p></p><p></p><p></p><p></p><p></p><p><img src="https://cf.geekdo-images.com/images/pic909879.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Grim Tales is a d20 based game (easy conversion to Mongoose Conan) that focuses on high adventure and low magic. The Seven Saxons is one of the few adventures designed for the game.</p><p></p><p>This adventure is high level, and it is set in Britian in the Dark Ages. The Romans are gone. British Picts roam the land. And, the Norsemen raid the shores in their longboats.</p><p></p><p>Historical and historical fantasy adventures like this, especially the ones that are d20 based, are some of the best adventures that you can find to convert to our beloved Conan RPG. This adventure features a dragon, but the fantasy elements are kept at a minimum. Conan has fought many a deadly beast. And, you don't have to call it a dragon. Call it a wyrm or a drake. Robert Jordan's book, Conan The Magnificent, sees the mighty barbarian in the Kezankian Mountains hunting a fire-breathing creature that he calls a "drake". What's in this adventure could be the same, and, if you like, describe it more like a dinosaur. It can be one of those creatures that somehow survived the cataclysm--a beast from an age past.</p><p></p><p>This is an excellent adventure for a Conan party of all Vanir, Aesir, Cimmerians, or Hyperboreans. Of course, if you want a mixed party that has set out from Zingara's capital, Kordava, than that will work, too!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><img src="https://hyboria.xoth.net/img/ancient_kingdoms_mesopotamia_cover_medium.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>MESOPOTAMIA</strong></p><p></p><p>Another historical fantasy supplement. This one is a setting book, which we don't care about (except for the stuff we steal for our own personal visions of the Hyborian Age), but this also has adventures in it that you can set in Shem or Stygia.</p><p></p><p>A city of unspeakable antiquity, buried for centuries beneath the desert sands, has been rediscovered deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Explore ancient ruins, temples and dungeons of the lost city of Ibnath, and the perilous wilderness areas that surround it. The Ziggurat of the Ghoul-Queen awaits!</p><p></p><p>Destroy the Cult of the Pit Worm Yhath! It's a d20 3.0 book, and it includes expanded desert rules. There are 10 related short adventures. You can even use the ideas in this book to create new Conan character classes for your game.</p><p></p><p></p><p></p><p></p><p></p><p><img src="https://deigames.com/622-large_default/spear-of-the-lohgin-for-dd-3e.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>THE SPEAR OF LOHGIN</strong></p><p></p><p>Also a d20 3.0 adventure. Easy to convert. It's for level 4-6 characters. The blurb reads: </p><p></p><p></p><p></p><p>Doesn't that just sound like a good Conan adventure? Besides those things that you fight, the NPCs in this adventure are all human. This should be an easy conversion.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7125201, member: 92305"] [b]CONVERSIONS TO THE MONGOOSE CONAN GAME[/b] Keep an eye out. There are lots of single adventures out there that may make for good conversion to the Conan RPG. Historical adventures usually work well, and most fantasy game universes where the players races are only human. Low level adventures tend to have less fantastic magic in them. Adventures made for Pathfinder or d20 3.0/3.5 are about the easiest conversions that you're going to get, mechanically speaking. With games with completely different mechanics, you'll simply have to replace any tasks and NPC stats with Conan rules. It's not that hard--just time consuming. You don't have to make an exact conversion. You're just looking to use the idea--the scenario--in our Conan game. I often merge ideas and shape them when I'm Conan-izing an adventure. From the old AD&D game, don't forget [b]Lankhmar[/b] (makes for great city adventures in Zamora or Messantia and elsewhere. [b]Al-Qadim[/b] has some excellent adventures that you can set in Shem. You could set [b]The Horde[/b], from the Forgotten Realms, in the Hyrkanian steppe. The old Basic D&D [b]Desert of Desolation[/b] series could be a Conan story akin to Howard's Black Colossus tale, where a powerful warloard rises up in the deserts of Shem, and you are part of the army sent to meet it. Here's a couple of ideas.... [img]http://static1.paizo.com/image/product/catalog/ATG/ATG3201E_500.jpeg[/img] [b]THIEVES IN THE FOREST[/b] I bought this one for my game set in Argos. It's a site based adventure. Low level, and pretty simple. An old temple is the base for a band of thieves. There's several standard fantasy encounter locations in the forest that PCs could bump into while searching for the thieves' den. I haven't Conan-ized this adventure yet, but in looking through it, I think it obvious that the temple will be a desecrated shrine to Mitra. I'll turn the fantasy encounters into something more appropriate for Conan's world. Instead of a nest of bugbears, I might turn those into desperate escaped slaves. I might just throw out some encounters altogether, as a Conan adventure should have more of a story rather than be just a string of random combat encounters. Some other creature in the game could become an encounter with hillmen from the nearby Red Hills. If a monster kinda fits into the Hyborian Age, I'll keep it--but not too many of them. In this adventure, there is a nest of harpies. I think I'll keep those, but they'll be the most fantastic creature I keep in the story. [img]http://images.gr-assets.com/books/1179289957l/899669.jpg[/img] [b]MAIDEN VOYAGE[/b] Another Penumbra adventure. Those guys published a lot of stuff I eye to convert to Conan. Again, this is a low level adventure. I like those because the high fantasy is kept to a minimum. The adventure contains maps for two small ships. The [i]Albers[/i] is a small, one-masted ship. This fits extremely well within the Hyborian Age as the sea technology in Conan's time was not that advanced. Pirates ships of the 1700's are not a good model for ships in this game. Think more along the lines of the ships from the time of the Spartans and the tale of the 300. Hyborian Age ships are somewhere between that and the later pirate vessels that we normally think of for pirates in an RPG. Note the [i]Hornet[/i], from the 2011 reboot movie, Conan The Barbarian. It's a small ship, and that one is fairly advanced, with a V-shaped hull and a couple of masts, for Conan's time. Sea vessels in this game are not big. Many are made to just hug the coast. The vast majority have only one or two masts. Look at comics like the Savage Sword of Conan and see how ships are depicted. There are some dock encounters in the adventure that will bring the docks alive for the players. And, there's a card game that the players can learn--I like those sorts of things in my game. You've got a Ghost Ship, rumors, and superstitious pirates. Lots of Conan fun to be had here, and it's different than your typical land adventure. You can use this adventure as a spring board to go up and down the Western Coast (or across the Vilayet), run into the Red Brotherhood, visit Tortage and the Barrachan Island, land on islands, fight Picts, go broadsides with Shemite merchant vessels, and just be more mobile for land based adventures north or south on the Western Coast. Plus, the adventure is written for d20 3.0 D&D, so it's an easy mechanical conversion to the Conan RPG. [img]https://cf.geekdo-images.com/images/pic909879.jpg[/img] Grim Tales is a d20 based game (easy conversion to Mongoose Conan) that focuses on high adventure and low magic. The Seven Saxons is one of the few adventures designed for the game. This adventure is high level, and it is set in Britian in the Dark Ages. The Romans are gone. British Picts roam the land. And, the Norsemen raid the shores in their longboats. Historical and historical fantasy adventures like this, especially the ones that are d20 based, are some of the best adventures that you can find to convert to our beloved Conan RPG. This adventure features a dragon, but the fantasy elements are kept at a minimum. Conan has fought many a deadly beast. And, you don't have to call it a dragon. Call it a wyrm or a drake. Robert Jordan's book, Conan The Magnificent, sees the mighty barbarian in the Kezankian Mountains hunting a fire-breathing creature that he calls a "drake". What's in this adventure could be the same, and, if you like, describe it more like a dinosaur. It can be one of those creatures that somehow survived the cataclysm--a beast from an age past. This is an excellent adventure for a Conan party of all Vanir, Aesir, Cimmerians, or Hyperboreans. Of course, if you want a mixed party that has set out from Zingara's capital, Kordava, than that will work, too! [img]https://hyboria.xoth.net/img/ancient_kingdoms_mesopotamia_cover_medium.jpg[/img] [b]MESOPOTAMIA[/b] Another historical fantasy supplement. This one is a setting book, which we don't care about (except for the stuff we steal for our own personal visions of the Hyborian Age), but this also has adventures in it that you can set in Shem or Stygia. A city of unspeakable antiquity, buried for centuries beneath the desert sands, has been rediscovered deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Explore ancient ruins, temples and dungeons of the lost city of Ibnath, and the perilous wilderness areas that surround it. The Ziggurat of the Ghoul-Queen awaits! Destroy the Cult of the Pit Worm Yhath! It's a d20 3.0 book, and it includes expanded desert rules. There are 10 related short adventures. You can even use the ideas in this book to create new Conan character classes for your game. [img]https://deigames.com/622-large_default/spear-of-the-lohgin-for-dd-3e.jpg[/img] [b]THE SPEAR OF LOHGIN[/b] Also a d20 3.0 adventure. Easy to convert. It's for level 4-6 characters. The blurb reads: Doesn't that just sound like a good Conan adventure? Besides those things that you fight, the NPCs in this adventure are all human. This should be an easy conversion. [/QUOTE]
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