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<blockquote data-quote="Water Bob" data-source="post: 7517675" data-attributes="member: 92305"><p><strong>Fantastic Spell: PSYCHOMETRY</strong></p><p></p><p></p><p></p><p>This spell was seen on one of Howard's stories, <em>The Hour of the Dragon</em>. </p><p></p><p>This is a great spell for a GM to have in his game. If he knows that a player-sorcerer has this spell, the GM can really make the outcome spectacular and fun.</p><p></p><p>The spell allows the sorcerer to follow or tell something about a target after casting the spell on an object that was touched previously by the victim.</p><p></p><p>In Hour of the Dragon, tracking showed were a fight took place on the sands, and blood could be seen. From this, the sorcerer was able to tell that King Conan still lived, and that he had traveled southward on a ship.</p><p></p><p>The spell takes only a standard action to cast, but gaining information from the spell takes 10 minutes plus 1 minutes per level--with the sorcerer gaining generic to specific information each minute.</p><p></p><p>See the spell for complete rules. Page 247 of the core rulebook.</p><p></p><p>I think that this can be a dynamite spell that will add a lot of flavor to the game if the GM uses it appropriately in his game.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7517675, member: 92305"] [b]Fantastic Spell: PSYCHOMETRY[/b] This spell was seen on one of Howard's stories, [i]The Hour of the Dragon[/i]. This is a great spell for a GM to have in his game. If he knows that a player-sorcerer has this spell, the GM can really make the outcome spectacular and fun. The spell allows the sorcerer to follow or tell something about a target after casting the spell on an object that was touched previously by the victim. In Hour of the Dragon, tracking showed were a fight took place on the sands, and blood could be seen. From this, the sorcerer was able to tell that King Conan still lived, and that he had traveled southward on a ship. The spell takes only a standard action to cast, but gaining information from the spell takes 10 minutes plus 1 minutes per level--with the sorcerer gaining generic to specific information each minute. See the spell for complete rules. Page 247 of the core rulebook. I think that this can be a dynamite spell that will add a lot of flavor to the game if the GM uses it appropriately in his game. [/QUOTE]
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