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GMs: How do you create a feeling of horror (in an heroic fantasy game)?
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<blockquote data-quote="Ahnehnois" data-source="post: 6162662" data-attributes="member: 17106"><p>Horror in gaming presents a unique challenge because the players are generally aware they are playing a horror game. Thus, if bad things happen to their characters, they tend to be ready for it.</p><p></p><p>Thus, I think it's very important to try to set up some kind of goal for the players that they think they can achieve, some kind of positive expectation that you can then undermine. It's best to set up a sense of normalcy for a while before introducing any horror elements. I also think that a sense of mystery and ambiguity is important and that red herrings are extremely useful.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6162662, member: 17106"] Horror in gaming presents a unique challenge because the players are generally aware they are playing a horror game. Thus, if bad things happen to their characters, they tend to be ready for it. Thus, I think it's very important to try to set up some kind of goal for the players that they think they can achieve, some kind of positive expectation that you can then undermine. It's best to set up a sense of normalcy for a while before introducing any horror elements. I also think that a sense of mystery and ambiguity is important and that red herrings are extremely useful. [/QUOTE]
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GMs: How do you create a feeling of horror (in an heroic fantasy game)?
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