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GMs: How do you create a feeling of horror (in an heroic fantasy game)?
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<blockquote data-quote="Radiating Gnome" data-source="post: 6162825" data-attributes="member: 150"><p>One of the things that seems to be important in horror is the idea that those who suffer somehow were asking for it. The traditional slasher movies punish the teenagers who are having sex, and so on. </p><p></p><p>This sort of morality can be an interesting element to include -- but it means actively giving PCs a chance to offend the power that punishes. So, leave a handful of relics lying around, and then make sure that the party members that pick up those relics are punished. </p><p></p><p>Once the punishment starts, there's no redress, no appeal, no escape. You can't go back to town and rest, you can't get more than a minor respite by locking yourself away someplace that seems safe, and you're cut off from the rest of the world. </p><p></p><p>There are some big problems with trying to use movies as models for a horror game, though. For one thing, if you kill off PCs as often as movies kill off other characters, you're going to have a very unplayable game -- at least, many of your players are going to have a short evening. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 6162825, member: 150"] One of the things that seems to be important in horror is the idea that those who suffer somehow were asking for it. The traditional slasher movies punish the teenagers who are having sex, and so on. This sort of morality can be an interesting element to include -- but it means actively giving PCs a chance to offend the power that punishes. So, leave a handful of relics lying around, and then make sure that the party members that pick up those relics are punished. Once the punishment starts, there's no redress, no appeal, no escape. You can't go back to town and rest, you can't get more than a minor respite by locking yourself away someplace that seems safe, and you're cut off from the rest of the world. There are some big problems with trying to use movies as models for a horror game, though. For one thing, if you kill off PCs as often as movies kill off other characters, you're going to have a very unplayable game -- at least, many of your players are going to have a short evening. -rg [/QUOTE]
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GMs: How do you create a feeling of horror (in an heroic fantasy game)?
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