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Gnolls: Playable or Not?
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<blockquote data-quote="77IM" data-source="post: 6931491" data-attributes="member: 12377"><p>A fictional scenario CAN work that way, but that's not what I want when I play D&D.</p><p></p><p>...Except when I DM for my children. They are 5 and 7, and actually we play <em>No Thank You, Evil</em>, rather than actual D&D. But the approach I take in those games is very much as you describe, and my children (and most children, in my admittedly limited experience) naturally play along: they WANT to resolve conflicts peacefully, reach an understanding, and redeem villains. They don't want to believe that some people are <em>just bad</em>.</p><p></p><p>When I play D&D, though, I'd rather not fight <em>people</em> at all, I'd rather fight <em>monsters</em>. So the more evil the monstrous humanoids are, the less culture and individuality they have, the less we have to worry about morality. They're not just "humans in funny suits." The fact that they are intelligent just makes them scarier monsters.</p><p></p><p>I don't feel this way about every campaign. For a long time, I've wanted to play an all-monster game, in which the monstrous races really are just "humans in funny suits," intentionally. But in general, for D&D-style gaming, I'd rather bring the righteous smackdown without having to consider all the real-world consequences.</p></blockquote><p></p>
[QUOTE="77IM, post: 6931491, member: 12377"] A fictional scenario CAN work that way, but that's not what I want when I play D&D. ...Except when I DM for my children. They are 5 and 7, and actually we play [I]No Thank You, Evil[/I], rather than actual D&D. But the approach I take in those games is very much as you describe, and my children (and most children, in my admittedly limited experience) naturally play along: they WANT to resolve conflicts peacefully, reach an understanding, and redeem villains. They don't want to believe that some people are [I]just bad[/I]. When I play D&D, though, I'd rather not fight [I]people[/I] at all, I'd rather fight [I]monsters[/I]. So the more evil the monstrous humanoids are, the less culture and individuality they have, the less we have to worry about morality. They're not just "humans in funny suits." The fact that they are intelligent just makes them scarier monsters. I don't feel this way about every campaign. For a long time, I've wanted to play an all-monster game, in which the monstrous races really are just "humans in funny suits," intentionally. But in general, for D&D-style gaming, I'd rather bring the righteous smackdown without having to consider all the real-world consequences. [/QUOTE]
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Gnolls: Playable or Not?
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