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Gnome Illusionist (Help Build)
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<blockquote data-quote="Hollywoodme" data-source="post: 4590889" data-attributes="member: 81167"><p></p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px">Good Point. I'm not 100% cause that does sound extremely week if its the buy system.. Thanks for pointing that out.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I also like Shadowcraft Mage a lot, but since its really likable later in the game / end of our campign, its kinda sad. I'll probably pass. Might take up Master Specialist though.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Thats something I'm afraid of. Will I be able to make do without it for a level? Overall opinion? Also, does the sooner to cast the other spells out weight the loss? Seems interesting though.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">You think so? I think it may actually help me (limit my choices of spells) because I try to over think EVERYTHING. But would I still have enough versatility? Probably, right?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">True. I've never played a Wizard before (or actually played with a good one at my table), so I never really thought about the cost. I've played, and enjoyed, a Warmage... but we need someone who can offer help in other places. So yeah. Hmmm...</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I guess the idea here is always have spells prepared that will be useful, eh?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[Taken from Complete Mage<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Shadow Veil; Reserved Feat: Benefit: <em>As long as you have a darkness spell of 2nd level or higher available to cast, you can obscure the vision of a subject within 30 feet as a standard action. If the subject fails a Will save, it treats all other creatures and objects as though they had concealment and takes a -5 penalty on Spot checks for 1 round. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting darkness spells.</em></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I figured giving my group a 20% chance to miss (although from only one creature) might very well be worth it? But I don't know application / practicality.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Benefit: <em>When you cast an illusion spell, you can choose to render all enemies within 30 feet dazzled for 1 round. Blind creatures are immune to this effect. Special: An illusionist can select this feat as a wizard bonus feat.</em></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Every enemy -1 attack? Would happen quite a lot I'd assume? Worth it? Probably not'eh?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Sounds interesting... dirty trick??</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span>I was told by my DM, it would be good to get rid of Enchantment and Necromancy for our game.. Although, some necromancy looks good. I'm actually up for losing anything, as long as I can still help out when I need to (Only spell caster, minus a Cleric). I considered Just ELF Wizard Generalist (if I'm correct) variant, and with my armored mage, think that could be better going a different way with it? <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I'm open to all suggestions.. I like the idea of specializing in something, but being able to do all/most wizardy things when the time arrives. Any good variants for Sorcoer maybe? Race is truely unimportant to me (but has to be standard). I'm not really familiar with Bard Knack...</span></p></blockquote><p></p>
[QUOTE="Hollywoodme, post: 4590889, member: 81167"] [SIZE=2][/SIZE] [SIZE=2] Good Point. I'm not 100% cause that does sound extremely week if its the buy system.. Thanks for pointing that out. I also like Shadowcraft Mage a lot, but since its really likable later in the game / end of our campign, its kinda sad. I'll probably pass. Might take up Master Specialist though. Thats something I'm afraid of. Will I be able to make do without it for a level? Overall opinion? Also, does the sooner to cast the other spells out weight the loss? Seems interesting though. You think so? I think it may actually help me (limit my choices of spells) because I try to over think EVERYTHING. But would I still have enough versatility? Probably, right? True. I've never played a Wizard before (or actually played with a good one at my table), so I never really thought about the cost. I've played, and enjoyed, a Warmage... but we need someone who can offer help in other places. So yeah. Hmmm... I guess the idea here is always have spells prepared that will be useful, eh? [Taken from Complete Mage:] Shadow Veil; Reserved Feat: Benefit: [I]As long as you have a darkness spell of 2nd level or higher available to cast, you can obscure the vision of a subject within 30 feet as a standard action. If the subject fails a Will save, it treats all other creatures and objects as though they had concealment and takes a -5 penalty on Spot checks for 1 round. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting darkness spells.[/I] I figured giving my group a 20% chance to miss (although from only one creature) might very well be worth it? But I don't know application / practicality. Benefit: [I]When you cast an illusion spell, you can choose to render all enemies within 30 feet dazzled for 1 round. Blind creatures are immune to this effect. Special: An illusionist can select this feat as a wizard bonus feat.[/I] Every enemy -1 attack? Would happen quite a lot I'd assume? Worth it? Probably not'eh? Sounds interesting... dirty trick?? [/SIZE]I was told by my DM, it would be good to get rid of Enchantment and Necromancy for our game.. Although, some necromancy looks good. I'm actually up for losing anything, as long as I can still help out when I need to (Only spell caster, minus a Cleric). I considered Just ELF Wizard Generalist (if I'm correct) variant, and with my armored mage, think that could be better going a different way with it? [SIZE=2] I'm open to all suggestions.. I like the idea of specializing in something, but being able to do all/most wizardy things when the time arrives. Any good variants for Sorcoer maybe? Race is truely unimportant to me (but has to be standard). I'm not really familiar with Bard Knack...[/SIZE] [/QUOTE]
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