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Gnome Illusionist (Help Build)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4592664" data-attributes="member: 35909"><p>I really have a hard time believing that part of said palyer's illusionist's ability to avoid harm was not also the DM. It's great he put up effects to gain a miss chance and image clones... he could still get fireballed, foes should still statistically hit, some monsters have built-in abilities like tremorsense and true seeing... Probably the biggest part of him surviving was the DM barely going after him because he was keeping "low key" as Danny states.</p><p></p><p>Also, that build doesn't help the OP. Said build gained most of its versatility from Shadow Illusion, an ability the OP's character can never have (or if it does hit level 10, not till end-game).</p><p></p><p>To the OP: If you're wide open for race and whether to specialize or not, think it over more then. I personally always liked generalist wizards (and check out domain wizards from UA or d20srd.org to get some extra spells per day in that case). If you want to do a speciliast, in general the UA variants are fun and Master Specialist is powerful, with some exceptions (Evoker UA variants are bland, and Master Specialist for them is a flaming pile of garbage). The PH2 variants can be a good trade for a familiar. The conjuror one, abrupt jaunt, is disgustingly broken, so I'd say don't do that just out of common curtesy for the DM. Focus Caster from dragon magazine (also on crystalkeep.com under base classes) is good if you don't take a prestige class.</p><p></p><p>Oh...and Complete Champion has this crazy variant for wizards that lets you spend one of your bonus feats for the ability to spontaneously cast any divination spell you know, may want that at level 5.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4592664, member: 35909"] I really have a hard time believing that part of said palyer's illusionist's ability to avoid harm was not also the DM. It's great he put up effects to gain a miss chance and image clones... he could still get fireballed, foes should still statistically hit, some monsters have built-in abilities like tremorsense and true seeing... Probably the biggest part of him surviving was the DM barely going after him because he was keeping "low key" as Danny states. Also, that build doesn't help the OP. Said build gained most of its versatility from Shadow Illusion, an ability the OP's character can never have (or if it does hit level 10, not till end-game). To the OP: If you're wide open for race and whether to specialize or not, think it over more then. I personally always liked generalist wizards (and check out domain wizards from UA or d20srd.org to get some extra spells per day in that case). If you want to do a speciliast, in general the UA variants are fun and Master Specialist is powerful, with some exceptions (Evoker UA variants are bland, and Master Specialist for them is a flaming pile of garbage). The PH2 variants can be a good trade for a familiar. The conjuror one, abrupt jaunt, is disgustingly broken, so I'd say don't do that just out of common curtesy for the DM. Focus Caster from dragon magazine (also on crystalkeep.com under base classes) is good if you don't take a prestige class. Oh...and Complete Champion has this crazy variant for wizards that lets you spend one of your bonus feats for the ability to spontaneously cast any divination spell you know, may want that at level 5. [/QUOTE]
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