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GNS Theorists wanted: Making my 13thAge and Sentinel Comics games better
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<blockquote data-quote="Eric V" data-source="post: 8656895" data-attributes="member: 6779717"><p>Full disclosure: I have not fully read up on what all the various terms mean in GNS Theory, but I am doing so (and <em>interested </em>in doing so, starting with the thread on if 5e is gamist, to the so-called (+) thread about jargon).</p><p></p><p>I have been running a 13th Age game for over a year now, and it's running into some trouble...but damn if I can't put a finger on <em>exactly </em>why. So rather than blather on with session-by-session reports to look for clues, I thought I might ask some GNS experts who are familiar with the game to give some advice on what kind of game 13th Age is according to the theory, and therefore how it might best be approached by my group. I know that [USER=6785785]@hawkeyefan[/USER] , [USER=42582]@pemerton[/USER] , [USER=16586]@Campbell[/USER] and others have said that their games improved by getting a better understanding of what kind of game something was trying to be (sorry if that's phrased clumsily).</p><p></p><p>Similarly, I <em>really </em>want to run a Sentinel Comics RPG mini-campaign this year. The rulebook reads pretty differently from, say, the 5e PHB, with players deciding a lot of things GMs normally do...and it sounds great! So...same question as above for 13th Age: What kind of game is Sentinel Comics RPG in GNS theory, and what would be the subsequent best way to run it?</p><p></p><p>Thanks in advance for any insight.</p></blockquote><p></p>
[QUOTE="Eric V, post: 8656895, member: 6779717"] Full disclosure: I have not fully read up on what all the various terms mean in GNS Theory, but I am doing so (and [I]interested [/I]in doing so, starting with the thread on if 5e is gamist, to the so-called (+) thread about jargon). I have been running a 13th Age game for over a year now, and it's running into some trouble...but damn if I can't put a finger on [I]exactly [/I]why. So rather than blather on with session-by-session reports to look for clues, I thought I might ask some GNS experts who are familiar with the game to give some advice on what kind of game 13th Age is according to the theory, and therefore how it might best be approached by my group. I know that [USER=6785785]@hawkeyefan[/USER] , [USER=42582]@pemerton[/USER] , [USER=16586]@Campbell[/USER] and others have said that their games improved by getting a better understanding of what kind of game something was trying to be (sorry if that's phrased clumsily). Similarly, I [I]really [/I]want to run a Sentinel Comics RPG mini-campaign this year. The rulebook reads pretty differently from, say, the 5e PHB, with players deciding a lot of things GMs normally do...and it sounds great! So...same question as above for 13th Age: What kind of game is Sentinel Comics RPG in GNS theory, and what would be the subsequent best way to run it? Thanks in advance for any insight. [/QUOTE]
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