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<blockquote data-quote="Kapture" data-source="post: 2133079" data-attributes="member: 7645"><p>My wife is always grumbling about how different storytellers use different mythological creatures in different ways. Like, in some vampire mythos you can change shape, and in others you can't.</p><p></p><p>My answer is that, since the creatures in question aren't real, authors can use any means necessary to get them to express the ideas behind their story.</p><p></p><p>Being an atheist, I feel largely the same way about hell and demons. That said, I use the idea of Hell often in games.</p><p></p><p>It's always seemed reasonable to me that if the gods, and their minions, existed independantly of and well before mortals (most folkloric and and fictional mythos assume this), that they would have "special interests" that would predate and influance those of mortals. Each afterlife would essentially reflect this special interest, much the same way the planes in the traditional DND great wheel cosmology reflect their inhabitants. In fact, the follower of a lawful evil god would essentially go to his version of heaven. The punishment aspect might come into effect if you weren't evil enough: You'd go to hell as a Imp, and be pushed around for eternity, instead of a Malbranche or Pit Fiend. It might also work for a Lawful Good Heaven: who'd want to be a Lantern Archon instead of a Deva... but it might happen if you weren't good enough.</p><p></p><p>That said, I also like the Classical/Pullman version of hell: a sort of warehouse for souls, infinately dull and egalitarian in that everybody goes. That would really give everybody, good and evil, something to want to avoid.</p><p></p><p>I also like a lot of the allegorical hells that have been described, but I tend not to like the "Hell is what you make it approach." I prefer it when protagonists have to work against something other than themselves (even if we can be our own greatest enemy).</p><p></p><p>That said: Gaiman's Hell has all the trappings of a traditional Hellfire and Brimstone Hell, no matter what the impetus to going there,</p><p></p><p>and Pratchet has two Hells: a sort of Lovecraftian one, the Dungeon Dimension, that has little to do with mortals (you go there and get eaten, not tortured). Then there's reincarnation: if you were bad, you often go back as a bug or a funny shaped root.</p><p></p><p>Lawrence</p></blockquote><p></p>
[QUOTE="Kapture, post: 2133079, member: 7645"] My wife is always grumbling about how different storytellers use different mythological creatures in different ways. Like, in some vampire mythos you can change shape, and in others you can't. My answer is that, since the creatures in question aren't real, authors can use any means necessary to get them to express the ideas behind their story. Being an atheist, I feel largely the same way about hell and demons. That said, I use the idea of Hell often in games. It's always seemed reasonable to me that if the gods, and their minions, existed independantly of and well before mortals (most folkloric and and fictional mythos assume this), that they would have "special interests" that would predate and influance those of mortals. Each afterlife would essentially reflect this special interest, much the same way the planes in the traditional DND great wheel cosmology reflect their inhabitants. In fact, the follower of a lawful evil god would essentially go to his version of heaven. The punishment aspect might come into effect if you weren't evil enough: You'd go to hell as a Imp, and be pushed around for eternity, instead of a Malbranche or Pit Fiend. It might also work for a Lawful Good Heaven: who'd want to be a Lantern Archon instead of a Deva... but it might happen if you weren't good enough. That said, I also like the Classical/Pullman version of hell: a sort of warehouse for souls, infinately dull and egalitarian in that everybody goes. That would really give everybody, good and evil, something to want to avoid. I also like a lot of the allegorical hells that have been described, but I tend not to like the "Hell is what you make it approach." I prefer it when protagonists have to work against something other than themselves (even if we can be our own greatest enemy). That said: Gaiman's Hell has all the trappings of a traditional Hellfire and Brimstone Hell, no matter what the impetus to going there, and Pratchet has two Hells: a sort of Lovecraftian one, the Dungeon Dimension, that has little to do with mortals (you go there and get eaten, not tortured). Then there's reincarnation: if you were bad, you often go back as a bug or a funny shaped root. Lawrence [/QUOTE]
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