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Community
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Goals for a party - why should they even go anywhere together?
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<blockquote data-quote="Oofta" data-source="post: 7061671" data-attributes="member: 6801845"><p>I do agree with this. I've had lawful good (dwarves) kill helpless orcs because orcs are 100% evil. All of the time. Not killing them would have just meant they would eventually cause harm to the next person they came across. It was done with no more hesitation than they would have hesitated taking out a nest of black widow spiders that was in the eaves of a house. Like the ones we found at our house last year. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p>Now, I get that some people may have considered that an evil act because they apply modern concepts of destiny and innocent until proven guilty that we would (rightly) apply to people. Problem is, orcs aren't people. D&D is not the real world. Orcs (in that setting) were <em>always</em> evil monsters.</p><p></p><p>But I see what you're saying. Some people seem to think that if you do anything that could be considered "sinful" or "not nice" automatically makes you evil incarnate. In my campaign, being a greedy thief does not make you evil. Being a thief that kills random people walking down the street to take their stuff is evil. A onetime act of evil that you regret for the rest of your life does not make you evil. Giving money to charity while indulging in your hobby of torturing kittens does not make you neutral.</p><p></p><p>So yes, alignment is a shorthand for behavior and it may make sense to have a discussion with your players about what you mean.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7061671, member: 6801845"] I do agree with this. I've had lawful good (dwarves) kill helpless orcs because orcs are 100% evil. All of the time. Not killing them would have just meant they would eventually cause harm to the next person they came across. It was done with no more hesitation than they would have hesitated taking out a nest of black widow spiders that was in the eaves of a house. Like the ones we found at our house last year. :eek: Now, I get that some people may have considered that an evil act because they apply modern concepts of destiny and innocent until proven guilty that we would (rightly) apply to people. Problem is, orcs aren't people. D&D is not the real world. Orcs (in that setting) were [I]always[/I] evil monsters. But I see what you're saying. Some people seem to think that if you do anything that could be considered "sinful" or "not nice" automatically makes you evil incarnate. In my campaign, being a greedy thief does not make you evil. Being a thief that kills random people walking down the street to take their stuff is evil. A onetime act of evil that you regret for the rest of your life does not make you evil. Giving money to charity while indulging in your hobby of torturing kittens does not make you neutral. So yes, alignment is a shorthand for behavior and it may make sense to have a discussion with your players about what you mean. [/QUOTE]
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Goals for a party - why should they even go anywhere together?
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