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Character Builds & Optimization
Goblin Barbarian
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<blockquote data-quote="FrogReaver" data-source="post: 8412969" data-attributes="member: 6795602"><p>Goblin Barbarian will be great. Goblins have some great Barbarian abilities, bonus action disengage, darkvision and fury of the small will all be nice.</p><p></p><p>I think it would be cool to focus on the con aspect since goblins get that natively. So start with 14str and 14 dex and 16 con. I'd boost con first with my ASI's. Then, since you'll have tons of hp, i'd look for a subclass that increases damage. Zealot is probably the best here for that. Though Frenzy Barbarian can be great in certain campaigns. (Generally items that boost str to 18 aren't uncommon - which is one reason to go something other than str early).</p><p></p><p>Finally it comes to weapons. Most people's mind go to wielding a versatile 1d10 weapon (since they aren't heavy you don't get disadvantage for using them. Other peoples minds go to feats like PAM. However, I'd advise just dual wielding short swords. It saves the feat and your damage is so close to the same (range bonus damage still adds to the TWF bonus attack even though mod isn't).</p><p></p><p>Also of importance. If you are starting with 14 str (probably have to as a goblin with no +str bonus) then Polearm Master (PAM) is going to be dealing 1d6+4 + 1d6+4 + 1d4+4 damage at level 5 with a spear. With 2 short swords and the con boost you will be doing 1d6+4 + 1d6+4 + 1d6+2. That amounts to 1 less average damage. If you boosted Str instead of Con at level 4 ASI then the Short Sword TWF would do more damage.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8412969, member: 6795602"] Goblin Barbarian will be great. Goblins have some great Barbarian abilities, bonus action disengage, darkvision and fury of the small will all be nice. I think it would be cool to focus on the con aspect since goblins get that natively. So start with 14str and 14 dex and 16 con. I'd boost con first with my ASI's. Then, since you'll have tons of hp, i'd look for a subclass that increases damage. Zealot is probably the best here for that. Though Frenzy Barbarian can be great in certain campaigns. (Generally items that boost str to 18 aren't uncommon - which is one reason to go something other than str early). Finally it comes to weapons. Most people's mind go to wielding a versatile 1d10 weapon (since they aren't heavy you don't get disadvantage for using them. Other peoples minds go to feats like PAM. However, I'd advise just dual wielding short swords. It saves the feat and your damage is so close to the same (range bonus damage still adds to the TWF bonus attack even though mod isn't). Also of importance. If you are starting with 14 str (probably have to as a goblin with no +str bonus) then Polearm Master (PAM) is going to be dealing 1d6+4 + 1d6+4 + 1d4+4 damage at level 5 with a spear. With 2 short swords and the con boost you will be doing 1d6+4 + 1d6+4 + 1d6+2. That amounts to 1 less average damage. If you boosted Str instead of Con at level 4 ASI then the Short Sword TWF would do more damage. [/QUOTE]
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