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Goblinoids in D&D 5e: Their Origin, Story, and Tragedy (+)
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<blockquote data-quote="Erdric Dragin" data-source="post: 8530326" data-attributes="member: 6785197"><p>This is what angers veteran D&D gamers. The unnecessary lore changes. You can add more goblin lore without dramatically, suddenly and contrivingly transforming them into Fey. </p><p></p><p>Must really suck in people's D&D games to have had a set lore for Goblinoids in the game, only for the DM to pull out a new stat block all Goblinoids are suddenly Fey. I know if pulled that on my players, the first question would be,"Since when? So all my previous goblinoid encounters they were Fey the whole time? This makes no sense." </p><p></p><p>For players/DMs who take role play and cohesion more seriously in D&D, you completely take away that immersion by suddenly retconning or changing aspects of D&D that affect the entire game. </p><p></p><p>Just leave the lore alone, haven't they learned their lesson with 4e? D&D gamers hate these kinds of changes, just stay consistent in all editions. Now we have 5 separate universes of D&D with their own lore. Way to truly divide the player fanbase once again. </p><p></p><p>Who are they actually appealing to these days? </p><p></p><p>If I ran this company, there'd be none of this new edition crap, I'd guarantee support for all the editions, and I'll definitely bring back Dragon and Dungeon Magazine.</p></blockquote><p></p>
[QUOTE="Erdric Dragin, post: 8530326, member: 6785197"] This is what angers veteran D&D gamers. The unnecessary lore changes. You can add more goblin lore without dramatically, suddenly and contrivingly transforming them into Fey. Must really suck in people's D&D games to have had a set lore for Goblinoids in the game, only for the DM to pull out a new stat block all Goblinoids are suddenly Fey. I know if pulled that on my players, the first question would be,"Since when? So all my previous goblinoid encounters they were Fey the whole time? This makes no sense." For players/DMs who take role play and cohesion more seriously in D&D, you completely take away that immersion by suddenly retconning or changing aspects of D&D that affect the entire game. Just leave the lore alone, haven't they learned their lesson with 4e? D&D gamers hate these kinds of changes, just stay consistent in all editions. Now we have 5 separate universes of D&D with their own lore. Way to truly divide the player fanbase once again. Who are they actually appealing to these days? If I ran this company, there'd be none of this new edition crap, I'd guarantee support for all the editions, and I'll definitely bring back Dragon and Dungeon Magazine. [/QUOTE]
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Goblinoids in D&D 5e: Their Origin, Story, and Tragedy (+)
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