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<blockquote data-quote="Liltroll2" data-source="post: 6984219" data-attributes="member: 6701628"><p>Sheela climbs onto the bat's back.<span style="color: #0000CD"> "I am going to call you Mortimer."</span> She says quietly, <span style="color: #0000CD">"Just so that way I have something to call you should we get into a battle."</span> settling onto the bat's back. Sheela sits up straight. <span style="color: #0000CD">"Alright. Mortimer. Lets get to know each other..."</span>.</p><p></p><p>[OOC] Going to spend the rest of the day working with the dire bat, riding, hunting, bonding type of thing before heading back to civilization [/OOC]</p><p></p><p>[gm]You and Mortimer hunt the forest like it was easy. While riding him, practicing combat maneuvers, teaching him, you can feel the pull of the wild fill you up. This forest is large and beautiful, and so far, seems untouched by men's hands. The smell of willow, oak, fir, and sassafrass fills the air, as you guide mortimer to dangerous aerial maneuvers successfully. Then you feel the pull of the wild again, and you wildshape into a bear. Mortimer seems startled at first but notices that you still smell like you, and so continues, with a bear on his back. Time passes as you and Mortimer train all day together, and you feel your magic welling up, and the pull of the wild willing you to use it to help areas of the forest you found to have suffered from a lightning storm. Injured deer flock to you. A baby squirrel looks to you for help finding its mother. Other direbats visit and you sense that they are impressed that Mortimer has been chosen to serve you. An angry owlbear even tried to eat you and Mortimer, but you managed to calm it down (nat 19 on Animal Empathy check). After helping the plants and animals in the forest, you can really feel yourself let go and connect to the spirits of the forest. And in so doing, you and Mortimer find comfort in a small grove. There the spirits praise you for your efforts to help their home and denizens. You swell with joy, but then remember that this is all too familiar, as if this event has happened before, back whe.... <strong>PAIN</strong> strikes you. The cold, mind-numbing, searing <strong>pain</strong> drops you to your knees. You gasp for air, shiver, and struggle to maintain an upright appearance. Slowly, your mind stops trying to remember the past, and the pain slowly passes. You require rest, but you feel filled up with Nature's Purpose and Resolve.</p><p></p><p>You have reconnected yourself to your Nature Portfolio and divine powers. Mortimer receives the spirits blessing and a measure of your power and is now at his full strength according to his sheet. You gain 20 Qxp and 5000 XP.[/gm]</p></blockquote><p></p>
[QUOTE="Liltroll2, post: 6984219, member: 6701628"] Sheela climbs onto the bat's back.[COLOR=#0000CD] "I am going to call you Mortimer."[/COLOR] She says quietly, [COLOR=#0000CD]"Just so that way I have something to call you should we get into a battle."[/COLOR] settling onto the bat's back. Sheela sits up straight. [COLOR=#0000CD]"Alright. Mortimer. Lets get to know each other..."[/COLOR]. [OOC] Going to spend the rest of the day working with the dire bat, riding, hunting, bonding type of thing before heading back to civilization [/OOC] [gm]You and Mortimer hunt the forest like it was easy. While riding him, practicing combat maneuvers, teaching him, you can feel the pull of the wild fill you up. This forest is large and beautiful, and so far, seems untouched by men's hands. The smell of willow, oak, fir, and sassafrass fills the air, as you guide mortimer to dangerous aerial maneuvers successfully. Then you feel the pull of the wild again, and you wildshape into a bear. Mortimer seems startled at first but notices that you still smell like you, and so continues, with a bear on his back. Time passes as you and Mortimer train all day together, and you feel your magic welling up, and the pull of the wild willing you to use it to help areas of the forest you found to have suffered from a lightning storm. Injured deer flock to you. A baby squirrel looks to you for help finding its mother. Other direbats visit and you sense that they are impressed that Mortimer has been chosen to serve you. An angry owlbear even tried to eat you and Mortimer, but you managed to calm it down (nat 19 on Animal Empathy check). After helping the plants and animals in the forest, you can really feel yourself let go and connect to the spirits of the forest. And in so doing, you and Mortimer find comfort in a small grove. There the spirits praise you for your efforts to help their home and denizens. You swell with joy, but then remember that this is all too familiar, as if this event has happened before, back whe.... [B]PAIN[/B] strikes you. The cold, mind-numbing, searing [B]pain[/B] drops you to your knees. You gasp for air, shiver, and struggle to maintain an upright appearance. Slowly, your mind stops trying to remember the past, and the pain slowly passes. You require rest, but you feel filled up with Nature's Purpose and Resolve. You have reconnected yourself to your Nature Portfolio and divine powers. Mortimer receives the spirits blessing and a measure of your power and is now at his full strength according to his sheet. You gain 20 Qxp and 5000 XP.[/gm] [/QUOTE]
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