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Gods and Monsters: Legends Reborn main campaign thread
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<blockquote data-quote="Nezkrul" data-source="post: 7007178" data-attributes="member: 6682154"><p><strong>Kossuth- </strong>As you yell for help, locals are quickly grabbing buckets of water, shovels for dirt, and blankets to smother the flames. You cast your <em>create water</em> spell above the rising fire, and to your surprise, it works perfectly. The water sticks to the wall and uses it as water would do with a surface to flow down, and literally pushes the fire right down and off the side of the building, into the cobble street, where it simmers, and splashes out. The unnatural fire has been quenched, and you feel a calm come over the area. Then you notice there are about 30 people standing around, that witnessed the event, including some more well-off merchants. A robed figure steps forward and asks you, <span style="color: #0000FF">"how did you put out a fire started with alchemists' fire, with just a simple cantrip? Water makes alchemists' fire spread, not sputter out."</span> The gathered crowd looks on eagerly waiting for your reply.</p><p></p><p></p><p></p><p><strong>Loki- </strong>The man's face slowly shifts into an unnatural dark grey and light grey color, with the darker side being a Jester grinning to the ear, the lighter side is that of a Jester so sad or angry you'd think his cheek would fall off. His eyes become pinpoints of red flickering light in darkness. The clothing replaced by a skin-tight dark grey and form-fitting but featureless suit. </p><p>[ATTACH]80549[/ATTACH]</p><p>This man stands from the chair, holds up his hands, and you see both sides of his face shift to a big ear to ear grin. He snaps both of his hands' fingers, and with that, all the people in the mead hall are suddenly silenced, frozen in place, as if they were instantly <em>held</em> where they were standing. Mead continues to poor out of a tankard, hot soup continues to sizzle in someone's mouth, and a dancer is literally defying gravity having been frozen in a mid-air spinning leap. The tall, lanky, jester looks you in the eyes with his red pinpoints, and the face returns to its happy/mad state. <span style="color: #0000FF">"The only friends I have don't live here, little mortal. You may be the Asgardian trickster, but I can see plain as daylight that your power is so far diminished, I would gamble everything on you having all talk and no bite.</span>" Suddenly you feel a heavy push in your mind, a presence that is scrambling your train of thought and trying to make it impossible for your to think. [gm]You are being affected by a dazing aura, please roll a Will saving throw[/gm]</p><p><span style="color: #ff0000">~weather or not you succeed on the save, the figure before you speaks again~</span></p><p><span style="color: #0000FF">"Your anger is best used to further your goals, not more anger. Your threatening to harm people because you are bored does nothing but make people hate and disrespect you. If you want to reclaim your lost power, you must beguile and trick them, not maim and kill them. The trickster I remember knew this, but now it is just a mortal wearing his face."</span> He lifts his anger's hand and snaps his fingers, vanishing from sight and releasing everyone in the mead hall from their temporary frozen state. [gm]The dazing aura (and effect) vanishes as soon as he does. No one in the meadhall notices what just happened, as if it were but a moment to blip by them.[/gm]</p><p></p><p></p><p></p><p><strong>Zoser- </strong>As you make your way down the stairs in the side of the cylindrical tower going down, you notice that the rocks forming the stairs change in color and texture, being more coarse and dense than shale or sandstone. You go down about 100 feet to a small circular chamber. In the middle is the remains of a once-grand bonfire, and there are 6 stone doors in an hexagonal pattern around the outer wall. There are shelves and recesses on the walls full of masterwork alchemy kits- alembics, mortar and pestles, jars, tubes, beakers, and all manner of easy to make alchemical items and unfinished projects, as well as raw materials to make more.</p><p>[gm]With Craft (alchemy), one could make about 50 various basic alchemical items from the PHB[/gm]</p><p>Each door has a symbol inscribed upon it in old dried blood and dyes. Each is very intricate, a masterwork of art.</p><p>1. A golden disc polished to a mirror-like sheen.</p><p>2. A jagged red line enclosing drops of water.</p><p>3. A scorpion with its tail poised to strike.</p><p>4. A coiled cobra.</p><p>5. A jackal atop 9 bones.</p><p>6. A dust-filled tornado.</p><p>The remnants of the fire are very fine soot and ash, and cold as death.</p><p></p><p></p><p></p><p><strong>Merlin- </strong>Searching the corpse wrapped in fur turns up three masterwork objects- a ring, a miniature platinum sword, and a strange looking 2-pronged fork made of pure black metal. You also note and feel, but do not find, that this corpse seems hollow, somewhat. As if something were missing, but not physically. Like it were cut off from the world completely. After spending a few minutes looking over the corpse in great detail, your diagnosis is that this man died from the inside out, of starvation and thirst, of broken heart and loneliness, of insanity and frustration. It was a most unnatural death. You look around thoroughly but you do not see any other presences or people/creatures. You do note that a bird bumped into the force cage above you and then flew off startled.</p></blockquote><p></p>
[QUOTE="Nezkrul, post: 7007178, member: 6682154"] [B]Kossuth- [/B]As you yell for help, locals are quickly grabbing buckets of water, shovels for dirt, and blankets to smother the flames. You cast your [I]create water[/I] spell above the rising fire, and to your surprise, it works perfectly. The water sticks to the wall and uses it as water would do with a surface to flow down, and literally pushes the fire right down and off the side of the building, into the cobble street, where it simmers, and splashes out. The unnatural fire has been quenched, and you feel a calm come over the area. Then you notice there are about 30 people standing around, that witnessed the event, including some more well-off merchants. A robed figure steps forward and asks you, [COLOR=#0000FF]"how did you put out a fire started with alchemists' fire, with just a simple cantrip? Water makes alchemists' fire spread, not sputter out."[/COLOR] The gathered crowd looks on eagerly waiting for your reply. [B]Loki- [/B]The man's face slowly shifts into an unnatural dark grey and light grey color, with the darker side being a Jester grinning to the ear, the lighter side is that of a Jester so sad or angry you'd think his cheek would fall off. His eyes become pinpoints of red flickering light in darkness. The clothing replaced by a skin-tight dark grey and form-fitting but featureless suit. [ATTACH=CONFIG]80549._xfImport[/ATTACH] This man stands from the chair, holds up his hands, and you see both sides of his face shift to a big ear to ear grin. He snaps both of his hands' fingers, and with that, all the people in the mead hall are suddenly silenced, frozen in place, as if they were instantly [I]held[/I] where they were standing. Mead continues to poor out of a tankard, hot soup continues to sizzle in someone's mouth, and a dancer is literally defying gravity having been frozen in a mid-air spinning leap. The tall, lanky, jester looks you in the eyes with his red pinpoints, and the face returns to its happy/mad state. [COLOR=#0000FF]"The only friends I have don't live here, little mortal. You may be the Asgardian trickster, but I can see plain as daylight that your power is so far diminished, I would gamble everything on you having all talk and no bite.[/COLOR]" Suddenly you feel a heavy push in your mind, a presence that is scrambling your train of thought and trying to make it impossible for your to think. [gm]You are being affected by a dazing aura, please roll a Will saving throw[/gm] [COLOR=#ff0000]~weather or not you succeed on the save, the figure before you speaks again~[/COLOR] [COLOR=#0000FF]"Your anger is best used to further your goals, not more anger. Your threatening to harm people because you are bored does nothing but make people hate and disrespect you. If you want to reclaim your lost power, you must beguile and trick them, not maim and kill them. The trickster I remember knew this, but now it is just a mortal wearing his face."[/COLOR] He lifts his anger's hand and snaps his fingers, vanishing from sight and releasing everyone in the mead hall from their temporary frozen state. [gm]The dazing aura (and effect) vanishes as soon as he does. No one in the meadhall notices what just happened, as if it were but a moment to blip by them.[/gm] [B]Zoser- [/B]As you make your way down the stairs in the side of the cylindrical tower going down, you notice that the rocks forming the stairs change in color and texture, being more coarse and dense than shale or sandstone. You go down about 100 feet to a small circular chamber. In the middle is the remains of a once-grand bonfire, and there are 6 stone doors in an hexagonal pattern around the outer wall. There are shelves and recesses on the walls full of masterwork alchemy kits- alembics, mortar and pestles, jars, tubes, beakers, and all manner of easy to make alchemical items and unfinished projects, as well as raw materials to make more. [gm]With Craft (alchemy), one could make about 50 various basic alchemical items from the PHB[/gm] Each door has a symbol inscribed upon it in old dried blood and dyes. Each is very intricate, a masterwork of art. 1. A golden disc polished to a mirror-like sheen. 2. A jagged red line enclosing drops of water. 3. A scorpion with its tail poised to strike. 4. A coiled cobra. 5. A jackal atop 9 bones. 6. A dust-filled tornado. The remnants of the fire are very fine soot and ash, and cold as death. [B]Merlin- [/B]Searching the corpse wrapped in fur turns up three masterwork objects- a ring, a miniature platinum sword, and a strange looking 2-pronged fork made of pure black metal. You also note and feel, but do not find, that this corpse seems hollow, somewhat. As if something were missing, but not physically. Like it were cut off from the world completely. After spending a few minutes looking over the corpse in great detail, your diagnosis is that this man died from the inside out, of starvation and thirst, of broken heart and loneliness, of insanity and frustration. It was a most unnatural death. You look around thoroughly but you do not see any other presences or people/creatures. You do note that a bird bumped into the force cage above you and then flew off startled. [/QUOTE]
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