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<blockquote data-quote="GlassEye" data-source="post: 5883544" data-attributes="member: 40413"><p>It's not. And particularly considering the creation or source of deities in our setting. I've looked and it seems it hasn't been fully ported/explained from the old social group but there are seven beings (archetypes; powerful well beyond the level of gods, more along the lines of cosmic forces) that can only manifest a facet (aspect) of their power when interacting with the material. Mortal perceptions of these aspects define the gods/pantheons of the world.</p><p></p><p></p><p></p><p>I didn't put them on the wiki because I don't think they were ever fully approved by judge vote. My recollection is that a couple of judges voted 'yes' but not enough for full approval. (I felt they needed further looking over.)</p><p></p><p></p><p></p><p>Considering the above background I don't think it is necessary to define all the gods or even desirable to do so. I think we could fill out and define some major pantheons, sure, but I like leaving a bit of openness. </p><p></p><p></p><p></p><p>We only <em>need</em> something built if someone plays a character that receives some sort of boon from a deity (spells, powers, etc.). I think having a few major detailed pantheons is enough, especially if we leave the field open for additional deities.</p><p></p><p>I don't necessarily believe that all the races need separate pantheons. Dwarves and Elves, in particular, seem to me to be tapped into the 'true' background of the planes. However, since both are 'fallen' (or at least have some members that are fallen) they could have pantheons of deities.</p><p></p><p></p><p></p><p>Since the Landadel Baronies have tons and tons of small nation-states I think it is only logical that they have tons and tons of deities. The idea was that there are a multitude of cultural groups (each with their own gods probably) so that players could have a bit of free reign in defining where their characters came from. Players haven't really taken advantage of that like I thought they might, though. I guess there is uncertainty on what is allowed and so people go with what exists or create only brief additions or vague locations. The openness also gives DMs a bit more leeway in their creations; the problem now is that much of the stuff that has come up in games hasn't been added to the wiki.</p><p></p><p>Many of the 'pantheons' are incomplete because of the open creation method we used in the past. People usually only created what they needed. A few people went on to flesh out things more fully (the gnomish pantheon, for example) and most of those were discussed and voted on. The incomplete pantheons, the casual references to deities by non-divine casters, none of that was fleshed out or voted on.</p><p></p><p>As far as Open and Closed pantheons, my belief is that they are all open within limits. The Venzan pantheon has all the major players sketched out and so I think it would be difficult to bring in another major god without significantly altering relationships that have already been created. But, I think there is room to fill the holes with lesser deities, saints, divine servants, etc. Just as an example, the Stormlords, Hinotheus, and (to a lesser extent) Penk were added to the pantheon after the major players were designed and took on roles and filled out deity storylines.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5883544, member: 40413"] It's not. And particularly considering the creation or source of deities in our setting. I've looked and it seems it hasn't been fully ported/explained from the old social group but there are seven beings (archetypes; powerful well beyond the level of gods, more along the lines of cosmic forces) that can only manifest a facet (aspect) of their power when interacting with the material. Mortal perceptions of these aspects define the gods/pantheons of the world. I didn't put them on the wiki because I don't think they were ever fully approved by judge vote. My recollection is that a couple of judges voted 'yes' but not enough for full approval. (I felt they needed further looking over.) Considering the above background I don't think it is necessary to define all the gods or even desirable to do so. I think we could fill out and define some major pantheons, sure, but I like leaving a bit of openness. We only [i]need[/i] something built if someone plays a character that receives some sort of boon from a deity (spells, powers, etc.). I think having a few major detailed pantheons is enough, especially if we leave the field open for additional deities. I don't necessarily believe that all the races need separate pantheons. Dwarves and Elves, in particular, seem to me to be tapped into the 'true' background of the planes. However, since both are 'fallen' (or at least have some members that are fallen) they could have pantheons of deities. Since the Landadel Baronies have tons and tons of small nation-states I think it is only logical that they have tons and tons of deities. The idea was that there are a multitude of cultural groups (each with their own gods probably) so that players could have a bit of free reign in defining where their characters came from. Players haven't really taken advantage of that like I thought they might, though. I guess there is uncertainty on what is allowed and so people go with what exists or create only brief additions or vague locations. The openness also gives DMs a bit more leeway in their creations; the problem now is that much of the stuff that has come up in games hasn't been added to the wiki. Many of the 'pantheons' are incomplete because of the open creation method we used in the past. People usually only created what they needed. A few people went on to flesh out things more fully (the gnomish pantheon, for example) and most of those were discussed and voted on. The incomplete pantheons, the casual references to deities by non-divine casters, none of that was fleshed out or voted on. As far as Open and Closed pantheons, my belief is that they are all open within limits. The Venzan pantheon has all the major players sketched out and so I think it would be difficult to bring in another major god without significantly altering relationships that have already been created. But, I think there is room to fill the holes with lesser deities, saints, divine servants, etc. Just as an example, the Stormlords, Hinotheus, and (to a lesser extent) Penk were added to the pantheon after the major players were designed and took on roles and filled out deity storylines. [/QUOTE]
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