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<blockquote data-quote="DalkonCledwin" data-source="post: 5889170" data-attributes="member: 6680145"><p>It could be argued that the number of deities that are present on the Wiki simply represents the vast majority of the deities actually worshiped within the main continent and by proxy the currently active player character population.</p><p></p><p>Additionally I would argue that one of the prime reason that many of those deities on the list are not fleshed out is that they have not been used as of yet.</p><p></p><p></p><p></p><p>I courteously disagree Satin. This line of reasoning is the same line of reasoning that would have us map out the entire world of E'n simply because the world as a whole affects tens of thousands of inhabitants. It is further the same logical fallacy that would have us chart the in game weather patterns and seismological events and various other minutia that we really couldn't be bothered tracking if we were really honest with ourselves outside of how they affect a given adventure. Whether something affects some random no-name NPC on the other side of the world from Venza really doesn't affect either of my characters, so I really don't see how it matters if the information pertaining to that no-name NPC is fleshed out or not. That is until someone decides to take that no-name NPC, give them a name and turn them into either a major recurring NPC or a Player Character itself.</p><p></p><p>Fleshing out too much too quickly will ultimately overwhelm any game designer. I mean you will notice that in most video role playing games (even the Massively Multi-player Online Roleplaying Variety) they don't tell you what the NPC's are doing at any given moment of the in-game day... Nor do they usually give you a fully comprehensive world map or world history.</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5889170, member: 6680145"] It could be argued that the number of deities that are present on the Wiki simply represents the vast majority of the deities actually worshiped within the main continent and by proxy the currently active player character population. Additionally I would argue that one of the prime reason that many of those deities on the list are not fleshed out is that they have not been used as of yet. I courteously disagree Satin. This line of reasoning is the same line of reasoning that would have us map out the entire world of E'n simply because the world as a whole affects tens of thousands of inhabitants. It is further the same logical fallacy that would have us chart the in game weather patterns and seismological events and various other minutia that we really couldn't be bothered tracking if we were really honest with ourselves outside of how they affect a given adventure. Whether something affects some random no-name NPC on the other side of the world from Venza really doesn't affect either of my characters, so I really don't see how it matters if the information pertaining to that no-name NPC is fleshed out or not. That is until someone decides to take that no-name NPC, give them a name and turn them into either a major recurring NPC or a Player Character itself. Fleshing out too much too quickly will ultimately overwhelm any game designer. I mean you will notice that in most video role playing games (even the Massively Multi-player Online Roleplaying Variety) they don't tell you what the NPC's are doing at any given moment of the in-game day... Nor do they usually give you a fully comprehensive world map or world history. [/QUOTE]
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