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<blockquote data-quote="FitzTheRuke" data-source="post: 8998358" data-attributes="member: 59816"><p>I've been working on a "better equipment list" to make things for my players to buy. I've found that there are a LOT of magic items whose effects don't seem all that magical to me (I noticed it first in 4e, when my character got a "magic" axe that gave me a 1/encounter power that allowed me to trip a target prone on a successful hit. Isn't that just a "bearded" axe?)</p><p></p><p>My point being: I'm working on a list of "soft" magic-item like effects that I plan to introduce to the game at lower levels in the form of "quality" or "masterwork" items that simply cost more money than level 1 characters have, but can easily be bought (or found in place of coins) at levels 2-6. THEN I'll start introducing actual magic items that do magical things.</p><p></p><p>I get what [USER=7006]@DEFCON 1[/USER] is saying against the mini-game of treasure tracking, but two things: 1) In the 9 years that 5e has been out, I've had a LOT of players that want to go shopping, but they never find anything worth buying (Except for Studded Leather & Plate) I find that disappointing. And 2) It's been even longer since I've played that mini-game. If the mini-game was ANY GOOD, it might be fun to do. So I'm going to try it.</p><p></p><p>I'd wait for 2024, but I really doubt that they'll do much to improve it (I suspect that they'll do a <em>little</em>, but that it won't be enough to make my time wasted).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8998358, member: 59816"] I've been working on a "better equipment list" to make things for my players to buy. I've found that there are a LOT of magic items whose effects don't seem all that magical to me (I noticed it first in 4e, when my character got a "magic" axe that gave me a 1/encounter power that allowed me to trip a target prone on a successful hit. Isn't that just a "bearded" axe?) My point being: I'm working on a list of "soft" magic-item like effects that I plan to introduce to the game at lower levels in the form of "quality" or "masterwork" items that simply cost more money than level 1 characters have, but can easily be bought (or found in place of coins) at levels 2-6. THEN I'll start introducing actual magic items that do magical things. I get what [USER=7006]@DEFCON 1[/USER] is saying against the mini-game of treasure tracking, but two things: 1) In the 9 years that 5e has been out, I've had a LOT of players that want to go shopping, but they never find anything worth buying (Except for Studded Leather & Plate) I find that disappointing. And 2) It's been even longer since I've played that mini-game. If the mini-game was ANY GOOD, it might be fun to do. So I'm going to try it. I'd wait for 2024, but I really doubt that they'll do much to improve it (I suspect that they'll do a [I]little[/I], but that it won't be enough to make my time wasted). [/QUOTE]
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