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<blockquote data-quote="CleverNickName" data-source="post: 8998498" data-attributes="member: 50987"><p>One of my friends runs a D&D campaign where there is no gold or treasure. It's all hand-waved, and the players have free reign to outfit their characters with whatever gear they want. Except for the occasional McGuffin, monster lairs are usually just filled with bones and other trash.</p><p></p><p>Instead of gold or treasure, the characters have a "purchasing power" stat, which is tied to their level and Lifestyle. (There's a chart for it in her house rules.) This means that all characters of a certain level are assumed to own a certain total value of equipment. Whenever they level-up, their purchasing power increases so they all run to the market to sell off old gear and buy new stuff.</p><p></p><p>Same for day-to-day stuff, also. Lifestyle improves with level, and if a character lives a Comfortable lifestyle, they are assumed to have enough cash on hand to pay for a meal...while an Aristocratic lifestyle means they can probably bribe a guard.</p><p></p><p>It's not something I want in my game, but they seem to like it.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8998498, member: 50987"] One of my friends runs a D&D campaign where there is no gold or treasure. It's all hand-waved, and the players have free reign to outfit their characters with whatever gear they want. Except for the occasional McGuffin, monster lairs are usually just filled with bones and other trash. Instead of gold or treasure, the characters have a "purchasing power" stat, which is tied to their level and Lifestyle. (There's a chart for it in her house rules.) This means that all characters of a certain level are assumed to own a certain total value of equipment. Whenever they level-up, their purchasing power increases so they all run to the market to sell off old gear and buy new stuff. Same for day-to-day stuff, also. Lifestyle improves with level, and if a character lives a Comfortable lifestyle, they are assumed to have enough cash on hand to pay for a meal...while an Aristocratic lifestyle means they can probably bribe a guard. It's not something I want in my game, but they seem to like it. [/QUOTE]
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