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<blockquote data-quote="James Gasik" data-source="post: 9202250" data-attributes="member: 6877472"><p>I'm the party treasurer (mostly because I use my tablet when gaming and take notes) and we've certainly found a lot of both. Just off the top of my head, we have a luckstone, a bag of holding, a wand of binding, a +1 crossbow, a mining pick that counts as magical and has the super amazing ability to, once per day, let you spend a healing surge and roll twice keeping the better result. A throwing hammer that counts as magical and returns to it's user, a Belt of Dwarvenkind, a Ring of Lightning Resistance, a Ring of Swimming, a +1 magic shield, two +1 warhammers, the two magic daggers I mentioned, a Bead of Force, two Potions of Superior Healing, a Potion of Fire Giant Strength, a magic flute that allows you to Speak with Dead 1/day if you're a Bard, and a few cursed/do not work as intended items (like a Ring of Sustenance that protects you from starvation, but you still feel like you're starving).</p><p></p><p>What it didn't have was the precise magic weapons the party needed, which caused everyone to struggle for some time. Now that we've hit level 7, we're in good shape (for now), but there were a lot of grueling fights to get there.</p><p></p><p>As for the gold in general, an NPC offered up powerful magic weapons for the Ranger to borrow while we're attempting to rid the Citadel of evil. The 10,000 gp is a security deposit, and it represented maybe 40% of the value of all the loot we've accumulated. Which has been mostly sitting around because the hub town is too small to sell some of the more valuable items in.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9202250, member: 6877472"] I'm the party treasurer (mostly because I use my tablet when gaming and take notes) and we've certainly found a lot of both. Just off the top of my head, we have a luckstone, a bag of holding, a wand of binding, a +1 crossbow, a mining pick that counts as magical and has the super amazing ability to, once per day, let you spend a healing surge and roll twice keeping the better result. A throwing hammer that counts as magical and returns to it's user, a Belt of Dwarvenkind, a Ring of Lightning Resistance, a Ring of Swimming, a +1 magic shield, two +1 warhammers, the two magic daggers I mentioned, a Bead of Force, two Potions of Superior Healing, a Potion of Fire Giant Strength, a magic flute that allows you to Speak with Dead 1/day if you're a Bard, and a few cursed/do not work as intended items (like a Ring of Sustenance that protects you from starvation, but you still feel like you're starving). What it didn't have was the precise magic weapons the party needed, which caused everyone to struggle for some time. Now that we've hit level 7, we're in good shape (for now), but there were a lot of grueling fights to get there. As for the gold in general, an NPC offered up powerful magic weapons for the Ranger to borrow while we're attempting to rid the Citadel of evil. The 10,000 gp is a security deposit, and it represented maybe 40% of the value of all the loot we've accumulated. Which has been mostly sitting around because the hub town is too small to sell some of the more valuable items in. [/QUOTE]
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