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<blockquote data-quote="DEFCON 1" data-source="post: 9202532" data-attributes="member: 7006"><p>Okay, well then as a thought-experiment... how about you come up with a set of Stealth rules that you think are exactly the sort of thing WotC should have put in the 5E14 book beyond the basic rules they gave us, post those rules here on the boards and tell folks that this is exactly what the Stealth rules for D&D 5E should be... and then see what the reactions are that you get to them. I'm fairly certain 9 out of every 10 people will tell you exactly why your rules don't work at all, or at minimum ask for a handful of changes to them so that they'd be useful (in general, or just for them.) While you're at it... write up a Warlord class, a Psion class, and an 'Arcane Half-Caster' class that you think are a-okay and post those here too and see how people react.</p><p></p><p>Personally... I find it perfectly acceptable that WotC chooses NOT design intricate game systems that are barely ever going to be used or completely crapped upon as not being what they wanted them to be. It is a waste of time and resources for little gain for most of the D&D population. Sure, you might find that half-dozen players who found <em>Magic of Incarnum</em> to be a fantastic addition to 3E Dungeons & Dragons... but I'm willing to be based upon how it gained almost zero traction in the game of D&D that it was an experiment that did not actually pay off in any way, shape, or form. So if they had never even published that book... it wouldn't have impacted almost any of us. Thus if WotC is choosing not to experiment in that way anymore... I'm fine with it.</p><p></p><p>If you're not? Well, then I'm sorry you aren't getting what you want and instead you just have to use your own DM chops to make it up on your own. Although to be frank, chances are pretty good that even if WotC DID write something up, you wouldn't end up liking it, you still wouldn't be getting what you want, and you'd STILL be having to make it up on your own.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9202532, member: 7006"] Okay, well then as a thought-experiment... how about you come up with a set of Stealth rules that you think are exactly the sort of thing WotC should have put in the 5E14 book beyond the basic rules they gave us, post those rules here on the boards and tell folks that this is exactly what the Stealth rules for D&D 5E should be... and then see what the reactions are that you get to them. I'm fairly certain 9 out of every 10 people will tell you exactly why your rules don't work at all, or at minimum ask for a handful of changes to them so that they'd be useful (in general, or just for them.) While you're at it... write up a Warlord class, a Psion class, and an 'Arcane Half-Caster' class that you think are a-okay and post those here too and see how people react. Personally... I find it perfectly acceptable that WotC chooses NOT design intricate game systems that are barely ever going to be used or completely crapped upon as not being what they wanted them to be. It is a waste of time and resources for little gain for most of the D&D population. Sure, you might find that half-dozen players who found [I]Magic of Incarnum[/I] to be a fantastic addition to 3E Dungeons & Dragons... but I'm willing to be based upon how it gained almost zero traction in the game of D&D that it was an experiment that did not actually pay off in any way, shape, or form. So if they had never even published that book... it wouldn't have impacted almost any of us. Thus if WotC is choosing not to experiment in that way anymore... I'm fine with it. If you're not? Well, then I'm sorry you aren't getting what you want and instead you just have to use your own DM chops to make it up on your own. Although to be frank, chances are pretty good that even if WotC DID write something up, you wouldn't end up liking it, you still wouldn't be getting what you want, and you'd STILL be having to make it up on your own. [/QUOTE]
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