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<blockquote data-quote="Willie the Duck" data-source="post: 9202633" data-attributes="member: 6799660"><p>I'm pretty sure you know this, but the two of you are simply coming from the situation with different goals. Lanefan* finds something wanting and wants to assign culpability and responsibility. You are looking more at whether it makes sense for WotC to have done what they did from a business perspective**.</p><p><span style="color: rgb(209, 213, 216)">*so far as I can gather, correct me if I'm wrong.</span></p><p><span style="color: rgb(209, 213, 216)">**where leaving no ambiguities with exhaustive rules many-to-most will ignore or prefer their own hacks to anyways is wasted time, effort, page count, and potentially attention-space from their reader</span></p><p></p><p><span style="color: rgb(0, 0, 0)">FWIW, I'm of both minds on this. I think the decision to leave most non-spell, non-(direct)-combat resolution mechanics nebulous was a perfectly reasonable decision in 2014 when it was unclear who the game audience was and the overall game seemed to be going for a (yes, very arguably, I'm short-handing here) <em>'TSR era game; but with WotC-era character creation, action economy, D20 (high=good) resolution, etc.'</em> They went a little more TSR-ish for stealth*. For D&D 2024, with the buyers more clearly defined, it would be reasonable to try to make some of these vague rules a little more rigorous -- <u><em>if</em></u> there was reason to think they would be adopted. This gets back to the old 'is the experience of us message-board-faithful representative of current-D&D-players as a whole? I guess what they decide to put in D&D 2024 will tell us what they think the answer is. </span></p><p><span style="color: #000000"><span style="color: rgb(209, 213, 216)">*Although exhaustively rigorous does show up in the TSR-era. Notably in 1e AD&D's initiative system. And that's a good example of a situation where the devs made the rules incredibly complete, and people promptly rejected them (again, to an arguable degree). </span></span></p><p></p><p></p><p>I suspect DEFCON 1 knows this. Their position is that it doesn't matter how horrific or non-horrific the rules are if people are just going to ignore them anyways.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9202633, member: 6799660"] I'm pretty sure you know this, but the two of you are simply coming from the situation with different goals. Lanefan* finds something wanting and wants to assign culpability and responsibility. You are looking more at whether it makes sense for WotC to have done what they did from a business perspective**. [COLOR=rgb(209, 213, 216)]*so far as I can gather, correct me if I'm wrong. **where leaving no ambiguities with exhaustive rules many-to-most will ignore or prefer their own hacks to anyways is wasted time, effort, page count, and potentially attention-space from their reader[/COLOR] [COLOR=rgb(0, 0, 0)]FWIW, I'm of both minds on this. I think the decision to leave most non-spell, non-(direct)-combat resolution mechanics nebulous was a perfectly reasonable decision in 2014 when it was unclear who the game audience was and the overall game seemed to be going for a (yes, very arguably, I'm short-handing here) [I]'TSR era game; but with WotC-era character creation, action economy, D20 (high=good) resolution, etc.'[/I] They went a little more TSR-ish for stealth*. For D&D 2024, with the buyers more clearly defined, it would be reasonable to try to make some of these vague rules a little more rigorous -- [U][I]if[/I][/U] there was reason to think they would be adopted. This gets back to the old 'is the experience of us message-board-faithful representative of current-D&D-players as a whole? I guess what they decide to put in D&D 2024 will tell us what they think the answer is. [/COLOR] [COLOR=#000000][COLOR=rgb(209, 213, 216)]*Although exhaustively rigorous does show up in the TSR-era. Notably in 1e AD&D's initiative system. And that's a good example of a situation where the devs made the rules incredibly complete, and people promptly rejected them (again, to an arguable degree). [/COLOR][/COLOR] I suspect DEFCON 1 knows this. Their position is that it doesn't matter how horrific or non-horrific the rules are if people are just going to ignore them anyways. [/QUOTE]
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