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<blockquote data-quote="CreamCloud0" data-source="post: 9204039" data-attributes="member: 7034710"><p>i definitely agree with the premise of making weapon damage types more important but i think i'd bypass making BSP important and go straight for doing the same thing with implementing energy types into weapons as a common factor, as well as more resistances and vunerabilities on monsters, like in pokemon where you're always be going for that 'supereffective' hit figuring out what works best, (not to mention it'd reward players by getting through HP sack monster quicker)</p><p></p><p>this'd also be a good gold-sink for martials once they've aquired their preferred weapon and armour if you make it a basic mechanic that any old blacksmith or shopkeeper can upgrade you to/sell you energy-damage weapons.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9204039, member: 7034710"] i definitely agree with the premise of making weapon damage types more important but i think i'd bypass making BSP important and go straight for doing the same thing with implementing energy types into weapons as a common factor, as well as more resistances and vunerabilities on monsters, like in pokemon where you're always be going for that 'supereffective' hit figuring out what works best, (not to mention it'd reward players by getting through HP sack monster quicker) this'd also be a good gold-sink for martials once they've aquired their preferred weapon and armour if you make it a basic mechanic that any old blacksmith or shopkeeper can upgrade you to/sell you energy-damage weapons. [/QUOTE]
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