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Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th
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<blockquote data-quote="RangerWickett" data-source="post: 288081" data-attributes="member: 63"><p>Dandy, Female human Hero 8/Specialist 1; CR 9; Medium-size humanoid (human); HD 8d4 + 1d4 + 9; hp: 29; Init +10 (+6 Dex, +4 Improved initiative); Spd 230 ft; AC 18 (+6 Dex, +2 Heightened defense); BAB +4; Attack +12 melee (1d4 unarmed), +6 melee (varies) or +12 ranged (varies); SA Super powers; SQ Knowledge Focus (High Society), Skill Specialisation (Trumble +2) ; AL NG; Fort +8, Ref +9, Will +8; Str 10, Dex 22, Con 12, Int 12, Wis 10, Cha 20.</p><p></p><p>Skills and Feats: Balance +10(6+4), Bluff +9(5+4), Diplomacy +9(5+4), Disguise +9(5+4), Hide +10(6+4), Intimidate +9(5+4), Move Silently +10(6+4), Perform +9(5+4), Ride +10(6+4), Swim +4(0+4), Trumble +12(6+4+2); Dodge, Expertise, Improved initiative, Improved unarmed strike, Weapon finesse (unarmed), Power attack, Weapon Proficiency (simple weapons).</p><p></p><p>Posessions: Typical for one of the welthiest girls on the East Coast, almost anything that can be bought on open market.</p><p></p><p>Hero Points: 64.</p><p></p><p><strong>Flight (12 HrPt):</strong> Innated. Persistent. Can fly with good manueverability. Base rank 8. Poor to normal manueverability (2 ranks), Normal to good manueverability (2 ranks).</p><p></p><p><strong>Heightened Accuracy (3 HrPt):</strong> Innated. Persistent. +2 bonus to attack roll. Base rank 1. Increased effect x1 (2 ranks).</p><p></p><p><strong>Heightened Charisma (2 HrPt):</strong> Innated. Persistent. +2 Charisma. Base rank 2.</p><p></p><p><strong>Heightened Defense (4 HrPt):</strong> Innated. Persistent. +2 haste bonus to Defense. Base rank 2. Increased effect x1 (2 ranks).</p><p></p><p><strong>Heightened Dextery (12 HrPt):</strong> Innated. Persistent. <span style="color: skyblue">+8</span> Dextery. Base rank 3. Increased effect x3 (9 ranks).</p><p></p><p><strong>Heightened Fortitude (5 HrPt)</strong> Innated. Persistent. +5 Fortitude saves. Base rank 1. Increased effect x4 (4 ranks).</p><p></p><p><strong>Heightened Will (4 HrPt)</strong> Innated. Persistent. +4 Will saves. Base rank 1. Increased effect x3 (3 ranks).</p><p></p><p><strong>Invulnerability (4 HrPt)</strong> Innated. Persistent. DR <span style="color: skyblue">5</span>/wood. Base rank 2. Increased effect x2 (2 ranks). <span style="color: skyblue">(Just wondering, but why wood?)</span> </p><p></p><p><strong>Super Speed (12 HrPt):</strong> Innated. Persistent. Speed of 230 ft per round. Base rank 1. Increased Speed x9 (9 ranks), Greater Speed x1 (<span style="color: skyblue">2</span> ranks).</p><p></p><p><strong>Uncanny Dodge (6 HrPt):</strong> Innated. Persistent. Retien Dex bonus to AC even when caught flatfooted. Base rank 6.</p><p></p><p><span style="color: skyblue">Yeah, you got it handled. We were a little worried that figuring out the powers might be a little tough, but you have calmed our worries. The only 'errors' are small ones, and as for the Expertise thing, I can see no reason why it would be unbalanced to let the character have the feat.</span></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 288081, member: 63"] Dandy, Female human Hero 8/Specialist 1; CR 9; Medium-size humanoid (human); HD 8d4 + 1d4 + 9; hp: 29; Init +10 (+6 Dex, +4 Improved initiative); Spd 230 ft; AC 18 (+6 Dex, +2 Heightened defense); BAB +4; Attack +12 melee (1d4 unarmed), +6 melee (varies) or +12 ranged (varies); SA Super powers; SQ Knowledge Focus (High Society), Skill Specialisation (Trumble +2) ; AL NG; Fort +8, Ref +9, Will +8; Str 10, Dex 22, Con 12, Int 12, Wis 10, Cha 20. Skills and Feats: Balance +10(6+4), Bluff +9(5+4), Diplomacy +9(5+4), Disguise +9(5+4), Hide +10(6+4), Intimidate +9(5+4), Move Silently +10(6+4), Perform +9(5+4), Ride +10(6+4), Swim +4(0+4), Trumble +12(6+4+2); Dodge, Expertise, Improved initiative, Improved unarmed strike, Weapon finesse (unarmed), Power attack, Weapon Proficiency (simple weapons). Posessions: Typical for one of the welthiest girls on the East Coast, almost anything that can be bought on open market. Hero Points: 64. [B]Flight (12 HrPt):[/B] Innated. Persistent. Can fly with good manueverability. Base rank 8. Poor to normal manueverability (2 ranks), Normal to good manueverability (2 ranks). [B]Heightened Accuracy (3 HrPt):[/B] Innated. Persistent. +2 bonus to attack roll. Base rank 1. Increased effect x1 (2 ranks). [B]Heightened Charisma (2 HrPt):[/B] Innated. Persistent. +2 Charisma. Base rank 2. [B]Heightened Defense (4 HrPt):[/B] Innated. Persistent. +2 haste bonus to Defense. Base rank 2. Increased effect x1 (2 ranks). [B]Heightened Dextery (12 HrPt):[/B] Innated. Persistent. [COLOR=skyblue]+8[/COLOR] Dextery. Base rank 3. Increased effect x3 (9 ranks). [B]Heightened Fortitude (5 HrPt)[/B] Innated. Persistent. +5 Fortitude saves. Base rank 1. Increased effect x4 (4 ranks). [B]Heightened Will (4 HrPt)[/B] Innated. Persistent. +4 Will saves. Base rank 1. Increased effect x3 (3 ranks). [B]Invulnerability (4 HrPt)[/B] Innated. Persistent. DR [COLOR=skyblue]5[/COLOR]/wood. Base rank 2. Increased effect x2 (2 ranks). [COLOR=skyblue](Just wondering, but why wood?)[/COLOR] [B]Super Speed (12 HrPt):[/B] Innated. Persistent. Speed of 230 ft per round. Base rank 1. Increased Speed x9 (9 ranks), Greater Speed x1 ([COLOR=skyblue]2[/COLOR] ranks). [B]Uncanny Dodge (6 HrPt):[/B] Innated. Persistent. Retien Dex bonus to AC even when caught flatfooted. Base rank 6. [COLOR=skyblue]Yeah, you got it handled. We were a little worried that figuring out the powers might be a little tough, but you have calmed our worries. The only 'errors' are small ones, and as for the Expertise thing, I can see no reason why it would be unbalanced to let the character have the feat.[/COLOR] [/QUOTE]
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Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th
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