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Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th
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<blockquote data-quote="RangerWickett" data-source="post: 288350" data-attributes="member: 63"><p><strong>Rubber Girl, 1st/6th/2nd level Fighter/Hero/Rogue, </strong></p><p>Female human; CR 9; Medium-size humanoid (human); HD 1d10 + 6d4 + 2d6 + 9; hp: 38; Init +11 (+7 Dex, +4 Improved initiative); Spd 30 ft; AC 17 (+7 Dex); BAB <span style="color: skyblue">+5</span>; Attack <span style="color: skyblue">+7</span> melee (varies) or <span style="color: skyblue">+12</span> ranged (rubber balls, 1d6); SA Super powers; SQ Sneak Attack (1d6), Evasion; AL CG; Fort +5, Ref +12, Will +1; Str 14, Dex 24, Con 12, Int 10, Wis 9, Cha 14.</p><p></p><p>Skills and Feats: Balance +11(7+4), Bluff +6(2+4), Climb +6(2+4), Diplomacy +6(2+4), Disguise +6(2+4), Escape Artist +11(7+4), Gather Information +6(2+4), Jump +3(+2+1), Move Silently +11(7+4), Perform +6(2+4), Trumble +11(7+4); Dodge, Expertise, Improved initiative, Power attack, Mobility, Point Blank Shoot, Armor Proficiency (any), Weapon Proficiency (simple weapons), Weapon Proficiency (martial weapons).</p><p></p><p>Posessions: Typical for the fiancee of one of the wealthiest gils on the city, almost everything that can be bough on the open market.</p><p></p><p>Hero Points: 48.</p><p></p><p><strong>Attack, proyectile (1 HrPt):</strong> Innated. Activated. Can throw hard rubber balls (1d6 dmg) <span style="color: skyblue">as a standard action, with a 10 ft. range increment</span>. Base rank 1.</p><p></p><p><strong>Create Object (12 HrPt):</strong> Innated. Activated. Can create rubber objects (of Harness 10) out of thin air with a size maximun of 5ft x 5ft x 5ft at close range (25 ft) from her. Can mantain two different objects and if left unattended, each object dissolves in a black puddin like substance in 9 minutes (1 mt/level). Base rank 4. Medium Creation (2 ranks), Enduring Creation (1 ranks), More creations x1 (2 rank), Minor hardness (1 rank), Average Hardness (1 rank), Close range (1 rank).<span style="color: skyblue">Close range isn't an actual enhancement for the power, but I think the cost is fair. You might actually want to give her a restriction, since rubber really isn't useful for a lot of uses. You can't make swords or ladders out of it, so its utility is limited compared to if she had chosen, say, stone or metal. I'd suggest that, if you mean really flexible rubber, this would be worth a 3 HrP reduction. If you mean something a little sturdier, maybe a 2 HrP reduction.</span></p><p></p><p><strong>Entrangle (10 HrPt):</strong> Innated. Activated. Can produce an immovilicing rubber in a 10ft x 10 ft x 10 ft area. <span style="color: skyblue">Lasts for 9 minutes before dissipating. Reflex save DC 15 to avoid.</span> Base rank 8. Radius 5ft (2 ranks).</p><p></p><p><strong>Heightened Dextery (12 HrPt):</strong> Innated. Persistent. +8 Dextery. Base rank 3. Increased effect x3 (9 ranks).</p><p></p><p><strong>Impact Resistance (6 HrPt)</strong> Innated. Persistent. Can reflexively create rubber cushions between her and any upcoming obstacles, nullifying the first 8 dice of damage. Base rank 2. Increased effect x2 (4 ranks).</p><p></p><p><strong>Shield (5 HrPt)</strong> Innated. Activated. Can create a rubber shield that gives her +7 AC from a 180 arc. Base rank 4. Opaque (1 ranks).</p><p></p><p><strong>Superleap (2 HrPt)</strong> Innated. Persistent. Can leap a vertical distance equal to 0.5 x base speed (15 ft) and a horizontal one equal to base speed (30 ft). Base rank 2. <span style="color: skyblue">I'd suggest this should cost 4 HrPs, instead of 2. Flight has a base cost of 8 HrPs, which means you can't get it until 5th level (just like the fly spell if you were a wizard). This power is about the same as the Jump spell, which you could get at 1st level, so it should cost about the same, 4 HrPs.</span></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 288350, member: 63"] [B]Rubber Girl, 1st/6th/2nd level Fighter/Hero/Rogue, [/B] Female human; CR 9; Medium-size humanoid (human); HD 1d10 + 6d4 + 2d6 + 9; hp: 38; Init +11 (+7 Dex, +4 Improved initiative); Spd 30 ft; AC 17 (+7 Dex); BAB [COLOR=skyblue]+5[/COLOR]; Attack [COLOR=skyblue]+7[/COLOR] melee (varies) or [COLOR=skyblue]+12[/COLOR] ranged (rubber balls, 1d6); SA Super powers; SQ Sneak Attack (1d6), Evasion; AL CG; Fort +5, Ref +12, Will +1; Str 14, Dex 24, Con 12, Int 10, Wis 9, Cha 14. Skills and Feats: Balance +11(7+4), Bluff +6(2+4), Climb +6(2+4), Diplomacy +6(2+4), Disguise +6(2+4), Escape Artist +11(7+4), Gather Information +6(2+4), Jump +3(+2+1), Move Silently +11(7+4), Perform +6(2+4), Trumble +11(7+4); Dodge, Expertise, Improved initiative, Power attack, Mobility, Point Blank Shoot, Armor Proficiency (any), Weapon Proficiency (simple weapons), Weapon Proficiency (martial weapons). Posessions: Typical for the fiancee of one of the wealthiest gils on the city, almost everything that can be bough on the open market. Hero Points: 48. [B]Attack, proyectile (1 HrPt):[/B] Innated. Activated. Can throw hard rubber balls (1d6 dmg) [COLOR=skyblue]as a standard action, with a 10 ft. range increment[/COLOR]. Base rank 1. [B]Create Object (12 HrPt):[/B] Innated. Activated. Can create rubber objects (of Harness 10) out of thin air with a size maximun of 5ft x 5ft x 5ft at close range (25 ft) from her. Can mantain two different objects and if left unattended, each object dissolves in a black puddin like substance in 9 minutes (1 mt/level). Base rank 4. Medium Creation (2 ranks), Enduring Creation (1 ranks), More creations x1 (2 rank), Minor hardness (1 rank), Average Hardness (1 rank), Close range (1 rank).[COLOR=skyblue]Close range isn't an actual enhancement for the power, but I think the cost is fair. You might actually want to give her a restriction, since rubber really isn't useful for a lot of uses. You can't make swords or ladders out of it, so its utility is limited compared to if she had chosen, say, stone or metal. I'd suggest that, if you mean really flexible rubber, this would be worth a 3 HrP reduction. If you mean something a little sturdier, maybe a 2 HrP reduction.[/COLOR] [B]Entrangle (10 HrPt):[/B] Innated. Activated. Can produce an immovilicing rubber in a 10ft x 10 ft x 10 ft area. [COLOR=skyblue]Lasts for 9 minutes before dissipating. Reflex save DC 15 to avoid.[/COLOR] Base rank 8. Radius 5ft (2 ranks). [B]Heightened Dextery (12 HrPt):[/B] Innated. Persistent. +8 Dextery. Base rank 3. Increased effect x3 (9 ranks). [B]Impact Resistance (6 HrPt)[/B] Innated. Persistent. Can reflexively create rubber cushions between her and any upcoming obstacles, nullifying the first 8 dice of damage. Base rank 2. Increased effect x2 (4 ranks). [B]Shield (5 HrPt)[/B] Innated. Activated. Can create a rubber shield that gives her +7 AC from a 180 arc. Base rank 4. Opaque (1 ranks). [B]Superleap (2 HrPt)[/B] Innated. Persistent. Can leap a vertical distance equal to 0.5 x base speed (15 ft) and a horizontal one equal to base speed (30 ft). Base rank 2. [COLOR=skyblue]I'd suggest this should cost 4 HrPs, instead of 2. Flight has a base cost of 8 HrPs, which means you can't get it until 5th level (just like the fly spell if you were a wizard). This power is about the same as the Jump spell, which you could get at 1st level, so it should cost about the same, 4 HrPs.[/COLOR] [/QUOTE]
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Golden Apple Rescue Squad ( Four Color to Fantasy campaign) Updated September 21th
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