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[+] Golden Vault/Dragonheist/Dungeon of the Mad Mage conversion to WFRP 4e [Spoilers]
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<blockquote data-quote="TheSword" data-source="post: 9073128" data-attributes="member: 6879661"><p><strong><span style="font-size: 18px">Using Foundry</span></strong></p><p></p><p>I’ve been practicing with Foundry and must admit I’ve finally got the hang of it. All the hosting issues I experienced when I first bought it seem to be fixed by using the Forge hosting platform. While it’s a bit of a bummer shelling out £50 for the program then another $10 a month for the hosting it’s worth it if I’m using it every week - which I am at the moment.</p><p></p><p>WFRP 4e is brilliantly supported in Foundry with every module and supplement released in short order. Even experimental or optional rules like group advanrage. This support is invaluable and just doesn’t exist for Roll20. It was fine for early careers but now things have gotten more complicated I’m definitely enjoying the advantages that an integrated system can brings.</p><p></p><p>The add on modules are also very good.</p><p></p><p>- Multi-level maps: let’s tokens instantly teleport to another part of the map when a player moves onto stairs. It also allows a token to be cloned so if you have a cutaway (say a balcony second level) you can see tokens on both parts of the map which makes targeting much easier.</p><p></p><p>- Light transition - you can make a map night time without needing a totally different map because the system automatically tints and shades the background image appropriately.</p><p></p><p>- Hovering over token images pops up a full size image of the person on the players screen. This is so useful for RP heavy scenes where you want the person you’re representing to be visible to the players clearly without confusing extra windows. It’s a beautiful feature. Particularly when I’m using good quality transparent images. [I’ll add a screenshot later]</p><p></p><p>- Character creation has a full blown wizard built into character sheets - a bit like the first level of Charactermancer. Very useful for what is a very crunchy system. At which point it’s also worth mentioning that the crunch levels of WFRP are much easier to manage in Foundry where so much stuff is automated.</p><p></p><p>I’ll keep using Roll20 for 5e because I’ve bought so many products for it and the system is simpler but I’m definitely using Foundry/Forge for this game.</p><p></p><p>[ATTACH=full]290710[/ATTACH]</p></blockquote><p></p>
[QUOTE="TheSword, post: 9073128, member: 6879661"] [B][SIZE=5]Using Foundry[/SIZE][/B] I’ve been practicing with Foundry and must admit I’ve finally got the hang of it. All the hosting issues I experienced when I first bought it seem to be fixed by using the Forge hosting platform. While it’s a bit of a bummer shelling out £50 for the program then another $10 a month for the hosting it’s worth it if I’m using it every week - which I am at the moment. WFRP 4e is brilliantly supported in Foundry with every module and supplement released in short order. Even experimental or optional rules like group advanrage. This support is invaluable and just doesn’t exist for Roll20. It was fine for early careers but now things have gotten more complicated I’m definitely enjoying the advantages that an integrated system can brings. The add on modules are also very good. - Multi-level maps: let’s tokens instantly teleport to another part of the map when a player moves onto stairs. It also allows a token to be cloned so if you have a cutaway (say a balcony second level) you can see tokens on both parts of the map which makes targeting much easier. - Light transition - you can make a map night time without needing a totally different map because the system automatically tints and shades the background image appropriately. - Hovering over token images pops up a full size image of the person on the players screen. This is so useful for RP heavy scenes where you want the person you’re representing to be visible to the players clearly without confusing extra windows. It’s a beautiful feature. Particularly when I’m using good quality transparent images. [I’ll add a screenshot later] - Character creation has a full blown wizard built into character sheets - a bit like the first level of Charactermancer. Very useful for what is a very crunchy system. At which point it’s also worth mentioning that the crunch levels of WFRP are much easier to manage in Foundry where so much stuff is automated. I’ll keep using Roll20 for 5e because I’ve bought so many products for it and the system is simpler but I’m definitely using Foundry/Forge for this game. [ATTACH type="full"]290710[/ATTACH] [/QUOTE]
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[+] Golden Vault/Dragonheist/Dungeon of the Mad Mage conversion to WFRP 4e [Spoilers]
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